// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/.// taskmanip.h #ifndef _TASKMANIP_H_ #define _TASKMANIP_H_ class CInstanceManager; class CTerrain; class CBrain; class CPhysics; class CObject; enum TaskManipOrder { TMO_AUTO = 0, // prend ou dépose automatique TMO_GRAB = 1, // prend un objet TMO_DROP = 2, // dépose l'objet }; enum TaskManipArm { TMA_NEUTRAL = 1, // bras vide au repos TMA_STOCK = 2, // bras plein au repos TMA_FFRONT = 3, // bras au sol TMA_FBACK = 4, // bras derrière le robot TMA_POWER = 5, // bras derrière le robot TMA_OTHER = 6, // bras derrière un robot amis TMA_GRAB = 7, // prend immédiatement }; enum TaskManipHand { TMH_OPEN = 1, // pince ouverte TMH_CLOSE = 2, // pince fermée }; class CTaskManip : public CTask { public: CTaskManip(CInstanceManager* iMan, CObject* object); ~CTaskManip(); BOOL EventProcess(const Event &event); Error Start(TaskManipOrder order, TaskManipArm arm); Error IsEnded(); BOOL Abort(); protected: void InitAngle(); CObject* SearchTakeUnderObject(D3DVECTOR &pos, float dLimit); CObject* SearchTakeFrontObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle); CObject* SearchTakeBackObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle); CObject* SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle, float &height); BOOL TruckTakeObject(); BOOL TruckDeposeObject(); BOOL IsFreeDeposeObject(D3DVECTOR pos); void SoundManip(float time, float amplitude=1.0f, float frequency=1.0f); protected: TaskManipOrder m_order; TaskManipArm m_arm; TaskManipHand m_hand; int m_step; float m_speed; float m_progress; float m_initialAngle[5]; float m_finalAngle[5]; float m_height; float m_advanceLength; float m_energy; BOOL m_bError; BOOL m_bTurn; BOOL m_bSubm; BOOL m_bBee; float m_angle; float m_move; D3DVECTOR m_targetPos; float m_timeLimit; ObjectType m_fretType; }; #endif //_TASKMANIP_H_