// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/.// taskwait.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "D3DEngine.h" #include "math3d.h" #include "event.h" #include "misc.h" #include "iman.h" #include "terrain.h" #include "object.h" #include "physics.h" #include "brain.h" #include "task.h" #include "taskwait.h" // Constructeur de l'objet. CTaskWait::CTaskWait(CInstanceManager* iMan, CObject* object) : CTask(iMan, object) { CTask::CTask(iMan, object); } // Destructeur de l'objet. CTaskWait::~CTaskWait() { } // Gestion d'un événement. BOOL CTaskWait::EventProcess(const Event &event) { if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; m_passTime += event.rTime; m_bEnded = (m_passTime >= m_waitTime); return TRUE; } // Assigne le but à atteindre. Error CTaskWait::Start(float time) { m_waitTime = time; // durée à attendre m_passTime = 0.0f; // durée écoulée m_bEnded = FALSE; return ERR_OK; } // Indique si l'action est terminée. Error CTaskWait::IsEnded() { if ( m_engine->RetPause() ) return ERR_CONTINUE; if ( m_bEnded ) return ERR_STOP; return ERR_CONTINUE; }