/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/check.h" #include "common/event.h" #include "common/misc.h" #include "common/restext.h" #include "graphics/engine/engine.h" #include "graphics/engine/text.h" #include namespace Ui { // Object's constructor. CCheck::CCheck() : CControl() { } // Object's destructor. CCheck::~CCheck() { } // Creates a new button. bool CCheck::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) { if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType(); CControl::Create(pos, dim, icon, eventType); std::string name = GetResourceName(eventType); SetName(name); return true; } // Management of an event. bool CCheck::EventProcess(const Event &event) { if ( m_state & STATE_DEAD ) return true; CControl::EventProcess(event); if ( event.type == EVENT_MOUSE_BUTTON_DOWN && event.mouseButton.button == MOUSE_BUTTON_LEFT && (m_state & STATE_VISIBLE) && (m_state & STATE_ENABLE) ) { if ( CControl::Detect(event.mousePos) ) { Event newEvent = event; newEvent.type = m_eventType; m_event->AddEvent(newEvent); return false; } } return true; } // Draw button. void CCheck::Draw() { Math::Point iDim, pos; float zoomExt, zoomInt; int icon; if ( (m_state & STATE_VISIBLE) == 0 ) return; iDim = m_dim; m_dim.x = m_dim.y * 0.75f; // square if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); zoomExt = 1.00f; zoomInt = 0.95f; icon = 2; if ( m_state & STATE_DEFAULT ) { DrawPart(23, 1.3f, 0.0f); zoomExt *= 1.15f; zoomInt *= 1.15f; } if ( m_state & STATE_HILIGHT ) { icon = 1; } if ( m_state & STATE_PRESS ) { icon = 3; zoomInt *= 0.9f; } if ( (m_state & STATE_ENABLE) == 0 ) { icon = 7; } if ( m_state & STATE_DEAD ) { icon = 17; } DrawPart(icon, zoomExt, 0.0f); // draws the button if ( (m_state & STATE_DEAD) == 0 ) { m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); if ( m_state & STATE_CHECK ) { icon = 16; // seen DrawPart(icon, zoomInt, 0.0f); // draw the icon } } m_dim = iDim; if ( m_state & STATE_DEAD ) return; // Draw the name. pos.x = m_pos.x + m_dim.y / 0.9f; pos.y = m_pos.y + m_dim.y * 0.50f; pos.y -= m_engine->GetText()->GetHeight(m_fontType, m_fontSize)/2.0f; m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_LEFT, 0); } }