// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include #include #include #include "common/struct.h" #include "old/d3dengine.h" #include "old/math3d.h" #include "common/event.h" #include "common/misc.h" #include "common/iman.h" #include "common/restext.h" #include "old/text.h" #include "ui/check.h" // Object's constructor. CCheck::CCheck(CInstanceManager* iMan) : CControl(iMan) { } // Object's destructor. CCheck::~CCheck() { } // Creates a new button. bool CCheck::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) { char name[100]; char* p; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); CControl::Create(pos, dim, icon, eventMsg); GetResource(RES_EVENT, eventMsg, name); p = strchr(name, '\\'); if ( p != 0 ) *p = 0; SetName(name); return true; } // Management of an event. bool CCheck::EventProcess(const Event &event) { if ( m_state & STATE_DEAD ) return true; CControl::EventProcess(event); if ( event.event == EVENT_LBUTTONDOWN && (m_state & STATE_VISIBLE) && (m_state & STATE_ENABLE) ) { if ( CControl::Detect(event.pos) ) { Event newEvent = event; newEvent.event = m_eventMsg; m_event->AddEvent(newEvent); return false; } } return true; } // Draw button. void CCheck::Draw() { Math::Point iDim, pos; float zoomExt, zoomInt; int icon; if ( (m_state & STATE_VISIBLE) == 0 ) return; iDim = m_dim; m_dim.x = m_dim.y*0.75f; // square if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); zoomExt = 1.00f; zoomInt = 0.95f; icon = 2; if ( m_state & STATE_DEFAULT ) { DrawPart(23, 1.3f, 0.0f); zoomExt *= 1.15f; zoomInt *= 1.15f; } if ( m_state & STATE_HILIGHT ) { icon = 1; } if ( m_state & STATE_PRESS ) { icon = 3; zoomInt *= 0.9f; } if ( (m_state & STATE_ENABLE) == 0 ) { icon = 7; } if ( m_state & STATE_DEAD ) { icon = 17; } DrawPart(icon, zoomExt, 0.0f); // draws the button if ( (m_state & STATE_DEAD) == 0 ) { m_engine->SetState(D3DSTATETTw); if ( m_state & STATE_CHECK ) { icon = 16; // seen DrawPart(icon, zoomInt, 0.0f); // draw the icon } } m_dim = iDim; if ( m_state & STATE_DEAD ) return; // Draw the name. pos.x = m_pos.x+m_dim.y/0.9f; pos.y = m_pos.y+m_dim.y*0.50f; pos.y -= m_engine->RetText()->RetHeight(m_fontSize, m_fontType)/2.0f; m_engine->RetText()->DrawText(m_name, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0); }