/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/color.h" #include "common/event.h" #include "common/misc.h" #include "common/restext.h" #include "graphics/core/device.h" #include "graphics/engine/engine.h" #include namespace Ui { const float DELAY1 = 0.4f; const float DELAY2 = 0.1f; // Object's constructor. CColor::CColor() : CControl() { m_bRepeat = false; m_repeat = 0.0f; m_color.r = 0.0f; m_color.g = 0.0f; m_color.b = 0.0f; m_color.a = 0.0f; } // Object's destructor. CColor::~CColor() { } // Creates a new button. bool CColor::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) { if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType(); CControl::Create(pos, dim, icon, eventType); if ( icon == -1 ) { std::string name = GetResourceName(eventType); SetName(name); } return true; } // Management of an event. bool CColor::EventProcess(const Event &event) { if ( m_state & STATE_DEAD ) return true; CControl::EventProcess(event); if ( event.type == EVENT_FRAME && m_bRepeat ) { if ( m_repeat != 0.0f ) { m_repeat -= event.rTime; if ( m_repeat <= 0.0f ) { m_repeat = DELAY2; Event newEvent = event; newEvent.type = m_eventType; m_event->AddEvent(newEvent); return false; } } } if ( event.type == EVENT_MOUSE_BUTTON_DOWN && event.mouseButton.button == MOUSE_BUTTON_LEFT && (m_state & STATE_VISIBLE) && (m_state & STATE_ENABLE) ) { if ( CControl::Detect(event.mousePos) ) { m_repeat = DELAY1; Event newEvent = event; newEvent.type = m_eventType; m_event->AddEvent(newEvent); return false; } } if ( event.type == EVENT_MOUSE_BUTTON_UP && event.mouseButton.button == MOUSE_BUTTON_LEFT) { m_repeat = 0.0f; } return true; } // Dessine le bouton. void CColor::Draw() { Gfx::CDevice* device; Gfx::VertexCol vertex[4]; // 2 triangles Gfx::Color color; Math::Point p1, p2; if ( (m_state & STATE_VISIBLE) == 0 ) return; if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); CControl::Draw(); p1.x = m_pos.x + (3.0f / 640.0f); p1.y = m_pos.y + (3.0f / 480.0f); p2.x = m_pos.x + m_dim.x - (3.0f / 640.0f); p2.y = m_pos.y + m_dim.y - (3.0f / 480.0f); color = GetColor(); m_engine->SetTexture(""); // no texture m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); vertex[0] = Gfx::VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color); vertex[1] = Gfx::VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color); vertex[2] = Gfx::VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color); vertex[3] = Gfx::VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color); device = m_engine->GetDevice(); device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4); m_engine->AddStatisticTriangle(2); } void CColor::SetRepeat(bool bRepeat) { m_bRepeat = bRepeat; } bool CColor::GetRepeat() { return m_bRepeat; } void CColor::SetColor(Gfx::Color color) { m_color = color; } Gfx::Color CColor::GetColor() { return m_color; } }