// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // displayinfo.h #pragma once #include #include "common/event.h" #include "graphics/engine/camera.h" #include "app/pausemanager.h" class CRobotMain; class CObject; class CEventQueue; struct Event; namespace Gfx { class CEngine; class CParticle; class CLightManager; } namespace Ui { class CInterface; class CDisplayInfo { public: CDisplayInfo(); ~CDisplayInfo(); bool EventProcess(const Event &event); void StartDisplayInfo(std::string filename, int index, bool bSoluce); void StopDisplayInfo(); void SetPosition(int pos); int GetPosition(); protected: bool EventFrame(const Event &event); void HyperUpdate(); void AdjustDisplayInfo(Math::Point wpos, Math::Point wdim); void ChangeIndexButton(int index); void UpdateIndexButton(); void UpdateCopyButton(); void ViewDisplayInfo(); CObject* SearchToto(); void CreateObjectsFile(); protected: Gfx::CEngine* m_engine; CEventQueue* m_event; CRobotMain* m_main; Gfx::CCamera* m_camera; CInterface* m_interface; Gfx::CParticle* m_particle; Gfx::CLightManager* m_light; CPauseManager* m_pause; bool m_bInfoMaximized; bool m_bInfoMinimized; int m_index; Gfx::CameraType m_infoCamera; Math::Point m_infoNormalPos; Math::Point m_infoNormalDim; Math::Point m_infoActualPos; Math::Point m_infoActualDim; Math::Point m_infoFinalPos; Math::Point m_infoFinalDim; int m_lightSuppl; bool m_bEditLock; PauseType m_bInitPause; bool m_bSoluce; CObject* m_toto; }; } // namespace Ui