/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/gauge.h" namespace Ui { // Object's constructor. CGauge::CGauge() : CControl() { m_level = 0.0f; } // Object's destructor. CGauge::~CGauge() { } // Creates a new button. bool CGauge::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) { if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType(); CControl::Create(pos, dim, icon, eventType); return true; } // Management of an event. bool CGauge::EventProcess(const Event &event) { CControl::EventProcess(event); if ( event.type == EVENT_MOUSE_BUTTON_DOWN ) { if ( CControl::Detect(event.mousePos) ) { Event newEvent = event; newEvent.type = m_eventType; m_event->AddEvent(newEvent); return false; } } return true; } // Draw the gauge. void CGauge::Draw() { Math::Point pos, dim, ddim, uv1, uv2, corner; float dp; if ( (m_state & STATE_VISIBLE) == 0 ) return; m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); dp = 0.5f/256.0f; pos = m_pos; dim = m_dim; uv1.x = 32.0f / 256.0f; uv1.y = 32.0f / 256.0f; uv2.x = 64.0f / 256.0f; uv2.y = 64.0f / 256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 10.0f / 640.0f; corner.y = 10.0f / 480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); pos.x += 3.0f / 640.0f; pos.y += 3.0f / 480.0f; dim.x -= 6.0f / 640.0f; dim.y -= 6.0f / 480.0f; if ( m_dim.x < m_dim.y ) // vertical gauge? { uv1.x = (0.0f + m_icon * 16.0f) / 256.0f; uv2.x = uv1.x + 16.0f / 256.0f; uv1.y = 128.0f/256.0f + m_level * (64.0f/256.0f); uv2.y = uv1.y + 64.0f/256.0f; } else // horizontal gauge? { uv1.x = 64.0f/256.0f + (1.0f - m_level) * (64.0f/256.0f); uv2.x = uv1.x + 64.0f/256.0f; uv1.y = (128.0f + m_icon*16.0f) / 256.0f; uv2.y = uv1.y + 16.0f/256.0f; } uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2); } // Management of level of the gauge. void CGauge::SetLevel(float level) { if ( level < 0.0f ) level = 0.0f; if ( level > 1.0f ) level = 1.0f; m_level = level; } float CGauge::GetLevel() { return m_level; } }