/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/image.h" #include "common/event.h" #include "common/misc.h" #include "common/restext.h" #include "graphics/engine/engine.h" #include #include namespace Ui { // Object's constructor. CImage::CImage() : CControl() { m_filename[0] = 0; } // Object's destructor. CImage::~CImage() { if ( m_filename[0] != 0 ) { m_engine->DeleteTexture(m_filename); } } // Creates a new button. bool CImage::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) { if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType(); CControl::Create(pos, dim, icon, eventType); if ( icon == -1 ) { std::string name = GetResourceName(eventType); SetName(name); } return true; } // Specifies the name of the image display. void CImage::SetFilenameImage(const char *name) { if ( m_filename[0] != 0 ) { m_engine->DeleteTexture(m_filename); } strcpy(m_filename, name); } char* CImage::GetFilenameImage() { return m_filename; } // Management of an event. bool CImage::EventProcess(const Event &event) { return true; } // Draws button. void CImage::Draw() { Math::Point uv1,uv2, corner, pos, dim; float dp; if ( (m_state & STATE_VISIBLE) == 0 ) return; if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } dp = 0.5f/256.0f; if ( m_icon == 0 ) // hollow frame? { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 160.0f / 256.0f; uv1.y = 192.0f / 256.0f; // u-v texture uv2.x = 192.0f / 256.0f; uv2.y = 224.0f / 256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 10.0f / 640.0f; corner.y = 10.0f / 480.0f; DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f); } if ( m_filename[0] != 0 ) // displays an image? { std::string texFilename = m_filename; texFilename = "textures/"+texFilename; m_engine->LoadTexture(texFilename.c_str()); m_engine->SetTexture(texFilename); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); pos = m_pos; dim = m_dim; pos.x += 5.0f / 640.0f; pos.y += 5.0f / 480.0f; dim.x -= 10.0f / 640.0f; dim.y -= 10.0f / 480.0f; uv1.x = 0.0f; uv1.y = 0.0f; uv2.x = 1.0f; uv2.y = 1.0f; DrawIcon(pos, dim, uv1, uv2); } } }