// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // key.cpp #include #include #include #include "common/struct.h" #include "old/d3dengine.h" #include "old/math3d.h" #include "common/event.h" #include "common/misc.h" #include "common/iman.h" #include "common/restext.h" #include "old/sound.h" #include "old/text.h" #include "ui/key.h" // Constructs the name of a button. void GetKeyName(char *name, int key) { if ( !GetResource(RES_KEY, key, name) ) { if ( (key >= '0' && key <= '9') || (key >= 'A' && key <= 'Z') || (key >= 'a' && key <= 'z') ) { name[0] = key; name[1] = 0; } else { sprintf(name, "Code %d", key); } } } // Object's constructor. CKey::CKey(CInstanceManager* iMan) : CControl(iMan) { m_key[0] = 0; m_key[1] = 0; m_bCatch = false; } // Object's destructor. CKey::~CKey() { } // Creates a new button. bool CKey::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) { char name[100]; char* p; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); CControl::Create(pos, dim, icon, eventMsg); GetResource(RES_EVENT, eventMsg, name); p = strchr(name, '\\'); if ( p != 0 ) *p = 0; SetName(name); return true; } // Management of an event. bool CKey::EventProcess(const Event &event) { if ( m_state & STATE_DEAD ) return true; CControl::EventProcess(event); if ( event.event == EVENT_LBUTTONDOWN ) { if ( Detect(event.pos) ) { m_bCatch = true; } else { m_bCatch = false; } } if ( event.event == EVENT_KEYDOWN && m_bCatch ) { m_bCatch = false; if ( TestKey(event.param) ) // impossible ? { m_sound->Play(SOUND_TZOING); } else { if ( event.param == m_key[0] || event.param == m_key[1] ) { m_key[0] = event.param; m_key[1] = 0; } else { m_key[1] = m_key[0]; m_key[0] = event.param; } m_sound->Play(SOUND_CLICK); Event newEvent = event; newEvent.event = m_eventMsg; m_event->AddEvent(newEvent); } return false; } return true; } // Seeks when a key is already used. bool CKey::TestKey(int key) { int i, j; if ( key == VK_PAUSE || key == VK_SNAPSHOT ) return true; // blocked key for ( i=0 ; i<20 ; i++ ) { for ( j=0 ; j<2 ; j++ ) { if ( key == m_engine->RetKey(i, j) ) // key used? { m_engine->SetKey(i, j, 0); // nothing! } } if ( m_engine->RetKey(i, 0) == 0 ) // first free option? { m_engine->SetKey(i, 0, m_engine->RetKey(i, 1)); // shift m_engine->SetKey(i, 1, 0); } } return false; // not used } // Draws button. void CKey::Draw() { Math::Point iDim, pos; float zoomExt, zoomInt, h; int icon; char text[100]; if ( (m_state & STATE_VISIBLE) == 0 ) return; iDim = m_dim; m_dim.x = 200.0f/640.0f; if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); zoomExt = 1.00f; zoomInt = 0.95f; icon = 2; if ( m_key[0] == 0 && m_key[1] == 0 ) // no shortcut? { icon = 3; } if ( m_state & STATE_DEFAULT ) { DrawPart(23, 1.3f, 0.0f); zoomExt *= 1.15f; zoomInt *= 1.15f; } if ( m_state & STATE_HILIGHT ) { icon = 1; } if ( m_state & STATE_CHECK ) { icon = 0; } if ( m_state & STATE_PRESS ) { icon = 3; zoomInt *= 0.9f; } if ( (m_state & STATE_ENABLE) == 0 ) { icon = 7; } if ( m_state & STATE_DEAD ) { icon = 17; } if ( m_bCatch ) { icon = 23; } DrawPart(icon, zoomExt, 8.0f/256.0f); // draws the button h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType)/2.0f; GetKeyName(text, m_key[0]); if ( m_key[1] != 0 ) { GetResource(RES_TEXT, RT_KEY_OR, text+strlen(text)); GetKeyName(text+strlen(text), m_key[1]); } pos.x = m_pos.x+m_dim.x*0.5f; pos.y = m_pos.y+m_dim.y*0.5f; pos.y -= h; m_engine->RetText()->DrawText(text, pos, m_dim.x, 0, m_fontSize, m_fontStretch, m_fontType, 0); m_dim = iDim; if ( m_state & STATE_DEAD ) return; // Draws the name. pos.x = m_pos.x+(214.0f/640.0f); pos.y = m_pos.y+m_dim.y*0.5f; pos.y -= h; m_engine->RetText()->DrawText(m_name, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0); } void CKey::SetKey(int option, int key) { if ( option < 0 || option > 1 ) return; m_key[option] = key; } int CKey::RetKey(int option) { if ( option < 0 || option > 1 ) return 0; return m_key[option]; }