/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // mainshort.h #pragma once #include "common/event.h" #include "math/point.h" #include "object/object.h" #include "graphics/engine/engine.h" #include "ui/interface.h" namespace Ui { class CMainShort { public: CMainShort(); ~CMainShort(); void SetMode(bool bBuilding); void FlushShortcuts(); bool CreateShortcuts(); bool UpdateShortcuts(); void SelectShortcut(EventType event); void SelectNext(); CObject* DetectShort(Math::Point pos); void SetHighlight(CObject* pObj); protected: protected: CEventQueue* m_event; Gfx::CEngine* m_engine; CInterface* m_interface; CRobotMain* m_main; CObject* m_shortcuts[20]; bool m_bBuilding; }; }