/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // map.h #pragma once #include "ui/control.h" #include "common/event.h" #include "graphics/engine/terrain.h" #include "graphics/engine/water.h" #include "graphics/engine/engine.h" #include "graphics/core/device.h" #include "graphics/core/vertex.h" #include "math/geometry.h" #include "object/object.h" #include "object/robotmain.h" namespace Ui { const int MAPMAXOBJECT = 100; enum MapColor { MAPCOLOR_NULL, MAPCOLOR_BASE, MAPCOLOR_FIX, MAPCOLOR_MOVE, MAPCOLOR_ALIEN, MAPCOLOR_WAYPOINTb, MAPCOLOR_WAYPOINTr, MAPCOLOR_WAYPOINTg, MAPCOLOR_WAYPOINTy, MAPCOLOR_WAYPOINTv, MAPCOLOR_BBOX, }; struct MapObject { char bUsed; CObject* object; MapColor color; ObjectType type; Math::Point pos; float dir; }; class CMap : public CControl { public: CMap(); ~CMap(); bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg); bool EventProcess(const Event &event); void Draw(); void UpdateTerrain(); void UpdateTerrain(int bx, int by, int ex, int ey); void SetFixImage(const char *filename); bool GetFixImage(); void SetOffset(float ox, float oy); void SetAngle(float angle); void SetMode(int mode); void SetToy(bool bToy); void SetDebug(bool bDebug); void SetZoom(float value); float GetZoom(); void SetEnable(bool bEnable); bool GetEnable(); void SetFloorColor(Gfx::Color color); void SetWaterColor(Gfx::Color color); void FlushObject(); void UpdateObject(CObject* pObj); CObject* DetectObject(Math::Point pos, bool &bInMap); void SetHighlight(CObject* pObj); protected: Math::Point AdjustOffset(Math::Point offset); void SelectObject(Math::Point pos); Math::Point MapInter(Math::Point pos, float dir); void DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color); void DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color, bool bSelect, bool bHilite); void DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, ObjectType type, bool bHilite); void DrawHighlight(Math::Point pos); void DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2); void DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2); void DrawVertex(Math::Point uv1, Math::Point uv2, float zoom); protected: Gfx::CTerrain* m_terrain; Gfx::CWater* m_water; CRobotMain* m_main; bool m_bEnable; float m_time; float m_half; float m_zoom; Math::Point m_offset; float m_angle; Gfx::Color m_floorColor; Gfx::Color m_waterColor; MapObject m_map[MAPMAXOBJECT]; int m_totalFix; int m_totalMove; int m_highlightRank; Math::Point m_mapPos; Math::Point m_mapDim; bool m_bRadar; char m_fixImage[100]; int m_mode; bool m_bToy; bool m_bDebug; }; }