/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/shortcut.h" #include "common/event.h" #include "common/misc.h" #include "graphics/engine/engine.h" #include "graphics/core/device.h" #include namespace Ui { // Object's constructor. CShortcut::CShortcut() : CControl() { m_time = 0.0f; } // Object's destructor. CShortcut::~CShortcut() { } // Creates a new button. bool CShortcut::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) { if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType(); CControl::Create(pos, dim, icon, eventType); return true; } // Management of an event. bool CShortcut::EventProcess(const Event &event) { CControl::EventProcess(event); if ( event.type == EVENT_FRAME ) { m_time += event.rTime; } if ( event.type == EVENT_MOUSE_BUTTON_DOWN && event.mouseButton.button == MOUSE_BUTTON_LEFT) { if ( CControl::Detect(event.mousePos) ) { Event newEvent = event; newEvent.type = m_eventType; m_event->AddEvent(newEvent); return false; } } return true; } // Draws the button. void CShortcut::Draw() { float zoom; int icon, mode; icon = 0; zoom = 0.8f; mode = Gfx::ENG_RSTATE_TTEXTURE_WHITE; if ( m_state & STATE_HILIGHT ) { icon = 4; zoom = 0.9f; mode = Gfx::ENG_RSTATE_NORMAL; } if ( m_state & STATE_CHECK ) { icon = 1; zoom = 0.8f; mode = Gfx::ENG_RSTATE_NORMAL; } if ( m_state & STATE_PRESS ) { icon = 1; zoom = 1.0f; mode = Gfx::ENG_RSTATE_NORMAL; } if ( m_icon == 6 || m_icon == 7 ) // pause or film? { icon = -1; // no bottom zoom = 1.0f; } m_engine->SetTexture("textures/interface/button3.png"); if ( icon != -1 ) { m_engine->SetState(mode); DrawVertex(icon, 0.95f); } m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); DrawVertex(m_icon, zoom); if ( m_state & STATE_FRAME ) { Math::Point p1, p2, c, uv1, uv2; float dp; m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); zoom = 0.9f+sinf(m_time*8.0f)*0.1f; p1.x = m_pos.x; p1.y = m_pos.y; p2.x = m_pos.x + m_dim.x; p2.y = m_pos.y + m_dim.y; c.x = (p1.x+p2.x)/2.0f; c.y = (p1.y+p2.y)/2.0f; // center p1.x = (p1.x-c.x)*zoom + c.x; p1.y = (p1.y-c.y)*zoom + c.y; p2.x = (p2.x-c.x)*zoom + c.x; p2.y = (p2.y-c.y)*zoom + c.y; p2.x -= p1.x; p2.y -= p1.y; uv1.x = 176.0f/256.0f; uv1.y = 224.0f/256.0f; uv2.x = 192.0f/256.0f; uv2.y = 240.0f/256.0f; dp = 0.5f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(p1, p2, uv1, uv2); } if ( (m_state & STATE_RUN) && Math::Mod(m_time, 0.7f) >= 0.3f ) { Math::Point uv1, uv2; float dp; m_engine->SetTexture("textures/interface/button3.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); uv1.x = 160.0f/256.0f; uv1.y = 0.0f/256.0f; uv2.x = 192.0f/256.0f; uv2.y = 32.0f/256.0f; dp = 0.5f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } } // Draw the vertex array. void CShortcut::DrawVertex(int icon, float zoom) { Gfx::CDevice* device; Gfx::Vertex vertex[4]; // 2 triangles Math::Point p1, p2, c; Math::Vector n; float u1, u2, v1, v2, dp; device = m_engine->GetDevice(); p1.x = m_pos.x; p1.y = m_pos.y; p2.x = m_pos.x + m_dim.x; p2.y = m_pos.y + m_dim.y; c.x = (p1.x+p2.x)/2.0f; c.y = (p1.y+p2.y)/2.0f; // center p1.x = (p1.x-c.x)*zoom + c.x; p1.y = (p1.y-c.y)*zoom + c.y; p2.x = (p2.x-c.x)*zoom + c.x; p2.y = (p2.y-c.y)*zoom + c.y; u1 = (32.0f/256.0f)*(icon%8); v1 = (32.0f/256.0f)*(icon/8); // u-v texture u2 = (32.0f/256.0f)+u1; v2 = (32.0f/256.0f)+v1; dp = 0.5f/256.0f; u1 += dp; v1 += dp; u2 -= dp; v2 -= dp; n = Math::Vector(0.0f, 0.0f, -1.0f); // normal vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)); vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)); vertex[2] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)); vertex[3] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1)); device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4); m_engine->AddStatisticTriangle(2); } }