#include "../../app/app.h" #include "../../graphics/opengl/gldevice.h" template<> CApplication* CSingleton::mInstance = nullptr; namespace Gfx { GLDeviceConfig::GLDeviceConfig() { } } /* Gfx */ CApplication::CApplication() { } CApplication::~CApplication() { } std::string CApplication::GetDataFilePath(DataDir /* dataDir */, const std::string& subpath) { return subpath; }