#include "../../graphics/engine/engine.h" #include "../../graphics/engine/text.h" #include "../mocks/text_mock.h" namespace Gfx { CEngine::CEngine(CInstanceManager* iMan, CApplication* app) : m_iMan(iMan), m_app(app) { m_text = new CTextMock(m_iMan, this); m_text->Create(); } CEngine::~CEngine() { delete m_text; m_text = NULL; } Math::Point CEngine::WindowToInterfaceSize(Math::IntPoint size) { return Math::Point(size.x, size.y); } void CEngine::SetState(int state, const Color& color) { if (state == m_lastState && color == m_lastColor) return; m_lastState = state; m_lastColor = color; } Math::IntPoint CEngine::GetWindowSize() { return m_size; } void CEngine::AddStatisticTriangle(int count) { m_statisticTriangle += count; } void CEngine::SetMouseType(EngineMouseType type) { m_mouseType = type; } bool CEngine::SetTexture(const std::string& /* name */, int /* stage */) { return true; } CText* CEngine::GetText() { return m_text; } CDevice* CEngine::GetDevice() { return m_device; } int CEngine::GetEditIndentValue() { return m_editIndentValue; } void CEngine::DeleteTexture(const std::string& /* texName */) { } Texture CEngine::LoadTexture(const std::string& /* name */) { Texture texture; return texture; } } /* Gfx */