/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/window.h" namespace Ui { // Object's constructor. CWindow::CWindow() : CControl() { int i; for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new button. CColor* CWindow::CreateColor(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CColor* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new button. CCheck* CWindow::CreateCheck(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CCheck* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new button. CKey* CWindow::CreateKey(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CKey* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new button. CGroup* CWindow::CreateGroup(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CGroup* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new button. CImage* CWindow::CreateImage(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CImage* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new label. CLabel* CWindow::CreateLabel(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, std::string name) { CLabel* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); auto p = name.find("\\"); if ( p == std::string::npos ) pc->SetName(name); else pc->SetName(name.substr(0, p)); return pc; } } return 0; } // Creates a new editable pave. CEdit* CWindow::CreateEdit(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CEdit* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new editable pave. CEditValue* CWindow::CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CEditValue* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new elevator. CScroll* CWindow::CreateScroll(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CScroll* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new cursor. CSlider* CWindow::CreateSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CSlider* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new list. // if expand is less then zero, then the list would try to use expand's absolute value, // and try to scale items to some size, so that dim of the list would not change after // adjusting CList* CWindow::CreateList(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, float expand) { CList* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg, expand); return pc; } } return 0; } // Creates a new shortcut. CShortcut* CWindow::CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CShortcut* ps; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); ps->Create(pos, dim, icon, eventMsg); return ps; } } return 0; } // Creates a new card. CMap* CWindow::CreateMap(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CMap* pm; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pm->Create(pos, dim, icon, eventMsg); return pm; } } return 0; } // Creates a new gauge. CGauge* CWindow::CreateGauge(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CGauge* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new compass. CCompass* CWindow::CreateCompass(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CCompass* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Creates a new target. CTarget* CWindow::CreateTarget(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) { CTarget* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventType(); for ( i=0 ; i(m_table[i]); pc->Create(pos, dim, icon, eventMsg); return pc; } } return 0; } // Removes a control. bool CWindow::DeleteControl(EventType eventMsg) { int i; for ( i=0 ; iGetEventType() ) { delete m_table[i]; m_table[i] = 0; return true; } } } return false; } // Gives a control. CControl* CWindow::SearchControl(EventType eventMsg) { int i; for ( i=0 ; iGetEventType() ) { return m_table[i]; } } } return 0; } // Makes the tooltip binds to the window. bool CWindow::GetTooltip(Math::Point pos, std::string &name) { int i; for ( i=MAXWINDOW-1 ; i>=0 ; i-- ) { if ( m_table[i] != 0 ) { if ( m_table[i]->GetTooltip(pos, name) ) { return true; } } } if ( m_buttonClose != 0 && m_buttonClose->GetTooltip(pos, name) ) { return true; } if ( m_buttonFull != 0 && m_buttonFull->GetTooltip(pos, name) ) { return true; } if ( m_buttonReduce != 0 && m_buttonReduce->GetTooltip(pos, name) ) { return true; } if ( Detect(pos) ) // in the window? { name = m_tooltip; return true; } return false; } // Specifies the name for the title bar. void CWindow::SetName(std::string name, bool tooltip) { CButton* pc; bool bAdjust; CControl::SetName(name, tooltip); delete m_buttonReduce; m_buttonReduce = nullptr; delete m_buttonFull; m_buttonFull = nullptr; delete m_buttonClose; m_buttonClose = nullptr; bAdjust = false; if ( m_name.length() > 0 && m_bRedim ) // title bar exists? { m_buttonReduce = new CButton(); pc = m_buttonReduce; pc->Create(m_pos, m_dim, 0, EVENT_NULL); m_buttonFull = new CButton(); pc = m_buttonFull; pc->Create(m_pos, m_dim, 0, EVENT_NULL); bAdjust = true; } if ( m_name.length() > 0 && m_bClosable ) // title bar exists? { m_buttonClose = new CButton(); pc = m_buttonClose; pc->Create(m_pos, m_dim, 0, EVENT_NULL); bAdjust = true; } if ( bAdjust ) { AdjustButtons(); } MoveAdjust(); } void CWindow::SetPos(Math::Point pos) { CControl::SetPos(pos); MoveAdjust(); } void CWindow::SetDim(Math::Point dim) { if ( dim.x < m_minDim.x ) dim.x = m_minDim.x; if ( dim.x > m_maxDim.x ) dim.x = m_maxDim.x; if ( dim.y < m_minDim.y ) dim.y = m_minDim.y; if ( dim.y > m_maxDim.y ) dim.y = m_maxDim.y; CControl::SetDim(dim); MoveAdjust(); } void CWindow::MoveAdjust() { Math::Point pos, dim; float h, offset; h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize); dim.y = h*1.2f; dim.x = dim.y*0.75f; if ( m_buttonClose != 0 ) { pos.x = m_pos.x+m_dim.x-0.01f-dim.x; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; m_buttonClose->SetPos(pos); m_buttonClose->SetDim(dim); offset = dim.x*1.0f; } else { offset = 0.0f; } if ( m_buttonFull != 0 ) { pos.x = m_pos.x+m_dim.x-0.01f-dim.x-offset; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; m_buttonFull->SetPos(pos); m_buttonFull->SetDim(dim); } if ( m_buttonReduce != 0 ) { pos.x = m_pos.x+m_dim.x-0.01f-dim.x*2.0f-offset; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; m_buttonReduce->SetPos(pos); m_buttonReduce->SetDim(dim); } } void CWindow::SetMinDim(Math::Point dim) { m_minDim = dim; } void CWindow::SetMaxDim(Math::Point dim) { m_maxDim = dim; } Math::Point CWindow::GetMinDim() { return m_minDim; } Math::Point CWindow::GetMaxDim() { return m_maxDim; } // Indicates whether the window is moved. void CWindow::SetMovable(bool bMode) { m_bMovable = bMode; } bool CWindow::GetMovable() { return m_bMovable; } // Management of the presence of minimize/maximize buttons. void CWindow::SetRedim(bool bMode) { m_bRedim = bMode; } bool CWindow::GetRedim() { return m_bRedim; } // Management of the presence of the close button. void CWindow::SetClosable(bool bMode) { m_bClosable = bMode; } bool CWindow::GetClosable() { return m_bClosable; } void CWindow::SetMaximized(bool bMaxi) { m_bMaximized = bMaxi; AdjustButtons(); } bool CWindow::GetMaximized() { return m_bMaximized; } void CWindow::SetMinimized(bool bMini) { m_bMinimized = bMini; AdjustButtons(); } bool CWindow::GetMinimized() { return m_bMinimized; } void CWindow::SetFixed(bool bFix) { m_bFixed = bFix; } bool CWindow::GetFixed() { return m_bFixed; } // Adjusts the buttons in the title bar. void CWindow::AdjustButtons() { std::string res; if ( m_buttonFull != 0 ) { if ( m_bMaximized ) { m_buttonFull->SetIcon(54); GetResource(RES_TEXT, RT_WINDOW_STANDARD, res); m_buttonFull->SetTooltip(res); } else { m_buttonFull->SetIcon(52); GetResource(RES_TEXT, RT_WINDOW_MAXIMIZED, res); m_buttonFull->SetTooltip(res); } } if ( m_buttonReduce != 0 ) { if ( m_bMinimized ) { m_buttonReduce->SetIcon(54); GetResource(RES_TEXT, RT_WINDOW_STANDARD, res); m_buttonReduce->SetTooltip(res); } else { m_buttonReduce->SetIcon(51); GetResource(RES_TEXT, RT_WINDOW_MINIMIZED, res); m_buttonReduce->SetTooltip(res); } } if ( m_buttonClose != 0 ) { m_buttonClose->SetIcon(11); // x GetResource(RES_TEXT, RT_WINDOW_CLOSE, res); m_buttonClose->SetTooltip(res); } } void CWindow::SetTrashEvent(bool bTrash) { m_bTrashEvent = bTrash; } bool CWindow::GetTrashEvent() { return m_bTrashEvent; } // Returns the message from the button "reduce". EventType CWindow::GetEventTypeReduce() { if ( m_buttonReduce == 0 ) return EVENT_NULL; return m_buttonReduce->GetEventType(); } // Returns the message from the button "full". EventType CWindow::GetEventTypeFull() { if ( m_buttonFull == 0 ) return EVENT_NULL; return m_buttonFull->GetEventType(); } // Returns the message from the button "close". EventType CWindow::GetEventTypeClose() { if ( m_buttonClose == 0 ) return EVENT_NULL; return m_buttonClose->GetEventType(); } // Detects whether the mouse is in an edge of the window, to resize it. // Bit returns: 0 = left, 1 = down, 2 = right, 3 = up, 1 = all. int CWindow::BorderDetect(Math::Point pos) { Math::Point dim; float h; int flags; if ( m_bMaximized || m_bMinimized || m_bFixed ) return 0; flags = 0; if ( pos.x < m_pos.x+0.030f ) { flags |= (1<<0); } if ( pos.y < m_pos.y+0.020f ) { flags |= (1<<1); } if ( pos.x > m_pos.x+m_dim.x-0.030f ) { flags |= (1<<2); } if ( pos.y > m_pos.y+m_dim.y-0.020f ) { flags |= (1<<3); } if ( pos.x > m_pos.x+ 0.015f && pos.x < m_pos.x+m_dim.x-0.015f && pos.y > m_pos.y+ 0.010f && pos.y < m_pos.y+m_dim.y-0.010f ) { flags = 0; } if ( flags == 0 ) { h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize); dim.y = h*1.2f; dim.x = dim.y*0.75f; if ( pos.x < m_pos.x+m_dim.x-0.01f-dim.x*3.0f && pos.y >= m_pos.y+m_dim.y-0.01f-h*1.2f ) { flags = -1; } } return flags; } // Management of an event. bool CWindow::EventProcess(const Event &event) { Math::Point pos; int i, flags; if ( event.type == EVENT_MOUSE_MOVE ) { if ( m_bCapture ) { m_engine->SetMouseType(m_pressMouse); } else { m_pressMouse = Gfx::ENG_MOUSE_NORM; if ( m_name.length() > 0 && m_bMovable && // title bar? Detect(event.mousePos) ) { flags = BorderDetect(event.mousePos); if ( flags == -1 ) { m_pressMouse = Gfx::ENG_MOUSE_MOVE; // + } else if ( ((flags & (1<<0)) && (flags & (1<<3))) || ((flags & (1<<1)) && (flags & (1<<2))) ) { m_pressMouse = Gfx::ENG_MOUSE_MOVEI; // \ // } else if ( ((flags & (1<<0)) && (flags & (1<<1))) || ((flags & (1<<2)) && (flags & (1<<3))) ) { m_pressMouse = Gfx::ENG_MOUSE_MOVED; // / } else if ( (flags & (1<<0)) || (flags & (1<<2)) ) { m_pressMouse = Gfx::ENG_MOUSE_MOVEH; // - } else if ( (flags & (1<<1)) || (flags & (1<<3)) ) { m_pressMouse = Gfx::ENG_MOUSE_MOVEV; // | } } if ( m_pressMouse != Gfx::ENG_MOUSE_NORM ) { m_engine->SetMouseType(m_pressMouse); } } } if ( !m_bCapture ) { for ( i=MAXWINDOW-1 ; i>=0 ; i-- ) { if ( m_table[i] != 0 ) { if ( !m_table[i]->EventProcess(event) ) { return false; } } } if ( m_buttonReduce != 0 ) { m_buttonReduce->EventProcess(event); } if ( m_buttonFull != 0 ) { m_buttonFull->EventProcess(event); } if ( m_buttonClose != 0 ) { m_buttonClose->EventProcess(event); } } if ( m_bTrashEvent && event.type == EVENT_MOUSE_BUTTON_DOWN && event.mouseButton.button == MOUSE_BUTTON_LEFT) { if ( Detect(event.mousePos) ) { if ( m_name.length() > 0 && m_bMovable ) // title bar? { m_pressFlags = BorderDetect(event.mousePos); if ( m_pressFlags != 0 ) { m_bCapture = true; m_pressPos = event.mousePos; } } return false; } } if ( event.type == EVENT_MOUSE_MOVE && m_bCapture ) { pos = event.mousePos; if ( m_pressFlags == -1 ) // all moves? { m_pos.x += pos.x-m_pressPos.x; m_pos.y += pos.y-m_pressPos.y; } else { if ( m_pressFlags & (1<<0) ) // left edge? { if ( pos.x > m_pressPos.x+m_dim.x-m_minDim.x ) { pos.x = m_pressPos.x+m_dim.x-m_minDim.x; } m_pos.x += pos.x-m_pressPos.x; m_dim.x -= pos.x-m_pressPos.x; } if ( m_pressFlags & (1<<1) ) // bottom edge? { if ( pos.y > m_pressPos.y+m_dim.y-m_minDim.y ) { pos.y = m_pressPos.y+m_dim.y-m_minDim.y; } m_pos.y += pos.y-m_pressPos.y; m_dim.y -= pos.y-m_pressPos.y; } if ( m_pressFlags & (1<<2) ) // right edge? { if ( pos.x < m_pressPos.x-m_dim.x+m_minDim.x ) { pos.x = m_pressPos.x-m_dim.x+m_minDim.x; } m_dim.x += pos.x-m_pressPos.x; } if ( m_pressFlags & (1<<3) ) // top edge? { if ( pos.y < m_pressPos.y-m_dim.y+m_minDim.y ) { pos.y = m_pressPos.y-m_dim.y+m_minDim.y; } m_dim.y += pos.y-m_pressPos.y; } } m_pressPos = pos; AdjustButtons(); Event newEvent = event; newEvent.type = m_eventType; m_event->AddEvent(newEvent); } if ( event.type == EVENT_MOUSE_BUTTON_UP && event.mouseButton.button == MOUSE_BUTTON_LEFT && m_bCapture ) { m_bCapture = false; } return true; } // Draws the window. void CWindow::Draw() { Math::Point pos, dim; float width, h, sw; int i; if ( (m_state & STATE_VISIBLE) == 0 ) return; if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } DrawVertex(m_pos, m_dim, m_icon); // draws the background if ( m_name.length() > 0 ) // title bar? { h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize); // Draws the shadow under the title bar. { Math::Point sPos, sDim; pos.x = m_pos.x+0.01f; dim.x = m_dim.x-0.02f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; dim.y = h*1.2f; DrawShadow(pos, dim); } width = m_dim.x; if ( m_bRedim ) width -= h*1.2f*0.75f*2.0f; if ( m_bClosable ) width -= h*1.2f*0.75f; pos.x = m_pos.x+0.01f; dim.x = width-0.02f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; dim.y = h*1.2f; DrawVertex(pos, dim, (m_state&STATE_ENABLE)?2:9); sw = m_engine->GetText()->GetStringWidth(m_name, m_fontType, m_fontSize); if ( m_state&STATE_ENABLE ) { pos.x = m_pos.x+0.015f; dim.x = (width-sw-0.06f)/2.0f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.0f; dim.y = h*0.8f; DrawHach(pos, dim); // left hatch pos.x = m_pos.x+width-dim.x-0.015f; DrawHach(pos, dim); // right hatch } pos.x = m_pos.x+width/2.0f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.10f; m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, width, Gfx::TEXT_ALIGN_CENTER, 0); if ( m_buttonReduce != 0 ) { m_buttonReduce->Draw(); } if ( m_buttonFull != 0 ) { m_buttonFull->Draw(); } if ( m_buttonClose != 0 ) { m_buttonClose->Draw(); } } for ( i=0 ; iDraw(); } } } // Draws a rectangle. void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon) { Math::Point p1, p2, uv1, uv2, corner; float dp; int i; dp = 0.5f/256.0f; if ( icon == 0 ) { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); uv1.x = 64.0f/256.0f; // dark blue transparent uv1.y = 64.0f/256.0f; uv2.x = 128.0f/256.0f; uv2.y = 128.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); } else if ( icon == 1 ) { m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 128.0f/256.0f; // white tooltip uv1.y = 0.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 16.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 2 ) { m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 128.0f/256.0f; // yellow uv1.y = 16.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 3 ) { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 0.0f/256.0f; // transparent blue bar with yellow upper uv1.y = 64.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 128.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 4 ) // SatCom ? { pos.x -= 50.0f/640.0f; pos.y -= 30.0f/480.0f; dim.x += 100.0f/640.0f; dim.y += 60.0f/480.0f; m_engine->SetTexture("textures/human.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 140.0f/256.0f; uv1.y = 32.0f/256.0f; uv2.x = 182.0f/256.0f; uv2.y = 64.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2); // clothing pos.x += 20.0f/640.0f; pos.y -= 10.0f/480.0f; dim.x -= 20.0f/640.0f; dim.y += 0.0f/480.0f; m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); uv1.x = 192.0f/256.0f; uv1.y = 32.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 64.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 30.0f/640.0f; corner.y = 30.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); // shadow pos.x += 0.0f/640.0f; pos.y += 20.0f/480.0f; dim.x -= 20.0f/640.0f; dim.y -= 20.0f/480.0f; m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 64.0f/256.0f; uv1.y = 0.0f/256.0f; uv2.x = 96.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // outside blue pos.x += 20.0f/640.0f; pos.y += 10.0f/480.0f; dim.x -= 40.0f/640.0f; dim.y -= 20.0f/480.0f; uv1.x = 96.0f/256.0f; uv1.y = 0.0f/256.0f; uv2.x = 128.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // inside blue pos.x += 10.0f/640.0f; pos.y += 10.0f/480.0f; dim.x -= 20.0f/640.0f; dim.y -= 20.0f/480.0f; m_engine->SetTexture("textures/interface/button3.png"); uv1.x = 0.0f/256.0f; uv1.y = 224.0f/256.0f; uv2.x = 32.0f/256.0f; uv2.y = 256.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2); // dark blue background m_engine->SetTexture("textures/interface/button2.png"); uv1.x = 224.0f/256.0f; uv1.y = 224.0f/256.0f; uv2.x = 249.0f/256.0f; uv2.y = 235.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; pos.x = 20.0f/640.0f; pos.y = 70.0f/480.0f; dim.x = 25.0f/640.0f; dim.y = 11.0f/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = bottom/left pos.y += 15.0f/480.0f; } pos.y = (480.0f-70.0f-11.0f)/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = top/left pos.y -= 15.0f/480.0f; } pos.x = (640.0f-25.0f-20.0f)/640.0f; pos.y = 70.0f/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = bottom/right pos.y += 15.0f/480.0f; } pos.y = (480.0f-70.0f-11.0f)/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = top/right pos.y -= 15.0f/480.0f; } uv1.x = 208.0f/256.0f; uv1.y = 224.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 240.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; dim.x = 10.0f/640.0f; dim.y = 10.0f/480.0f; pos.x = 534.0f/640.0f; pos.y = 430.0f/480.0f; for ( i=0 ; i<3 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // micro pos.x += 12.0f/640.0f; } pos.x = 528.0f/640.0f; pos.y -= 12.0f/480.0f; for ( i=0 ; i<4 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // micro pos.x += 12.0f/640.0f; } pos.x = 534.0f/640.0f; pos.y -= 12.0f/480.0f; for ( i=0 ; i<3 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // micro pos.x += 12.0f/640.0f; } } else if ( icon == 5 ) { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 64.0f/256.0f; // transparent green uv1.y = 160.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 176.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 6 ) { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 64.0f/256.0f; // transparent red uv1.y = 176.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 192.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 7 ) { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 64.0f/256.0f; // transparent blue uv1.y = 192.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 208.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 8 ) { m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 0.0f/256.0f; // opaque orange uv1.y = 0.0f/256.0f; uv2.x = 32.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); } else if ( icon == 9 ) { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 32.0f/256.0f; // opaque gray uv1.y = 32.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 64.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); } else if ( icon == 10 ) { // nothing (in the background image)! } else if ( icon == 11 ) { m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK); uv1.x = 64.0f/256.0f; // transparent yellow uv1.y = 224.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 240.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 12 ) { m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 128.0f/256.0f; // dirty opaque gray uv1.y = 128.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 160.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 6.0f/640.0f; corner.y = 6.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); } else if ( icon == 13 ) { m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 192.0f/256.0f; // dirty opaque blue uv1.y = 128.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 160.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 6.0f/640.0f; corner.y = 6.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); } else if ( icon == 14 ) { m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 160.0f/256.0f; // dirty opaque red uv1.y = 128.0f/256.0f; uv2.x = 192.0f/256.0f; uv2.y = 160.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 6.0f/640.0f; corner.y = 6.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); } } // Draws hatching. void CWindow::DrawHach(Math::Point pos, Math::Point dim) { Math::Point ppos, ddim, uv1, uv2; float dp, max, ndim; bool bStop; dp = 0.5f/256.0f; m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 64.0f/256.0f; // hatching uv1.y = 208.0f/256.0f; uv2.x = 145.0f/256.0f; uv2.y = 224.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; max = dim.y*(uv2.x-uv1.x)/(uv2.y-uv1.y); ppos = pos; ddim = dim; bStop = false; do { ddim.x = max; if ( ppos.x+ddim.x > pos.x+dim.x ) { ndim = pos.x+dim.x-ppos.x; uv2.x = uv1.x+(uv2.x-uv1.x)*(ndim/ddim.x); ddim.x = ndim; bStop = true; } DrawIcon(ppos, ddim, uv1, uv2); ppos.x += ddim.x; } while ( !bStop ); } }