// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // window.h #pragma once #include "ui/control.h" class CD3DEngine; class CButton; class CColor; class CCheck; class CKey; class CGroup; class CImage; class CLabel; class CEdit; class CEditValue; class CScroll; class CSlider; class CList; class CShortcut; class CMap; class CGauge; class CCompass; class CTarget; const int MAXWINDOW = 100; class CWindow : public CControl { public: CWindow(CInstanceManager* iMan); ~CWindow(); void Flush(); bool Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CButton* CreateButton(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CColor* CreateColor(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CCheck* CreateCheck(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CKey* CreateKey(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CGroup* CreateGroup(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CImage* CreateImage(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CLabel* CreateLabel(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg, char *name); CEdit* CreateEdit(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CEditValue* CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CScroll* CreateScroll(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CSlider* CreateSlider(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CList* CreateList(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg, float expand=1.2f); CShortcut* CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CMap* CreateMap(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CGauge* CreateGauge(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CCompass* CreateCompass(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); CTarget* CreateTarget(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg); bool DeleteControl(EventMsg eventMsg); CControl* SearchControl(EventMsg eventMsg); EventMsg RetEventMsgReduce(); EventMsg RetEventMsgFull(); EventMsg RetEventMsgClose(); void SetName(char* name); void SetTrashEvent(bool bTrash); bool RetTrashEvent(); void SetPos(Math::Point pos); void SetDim(Math::Point dim); void SetMinDim(Math::Point dim); void SetMaxDim(Math::Point dim); Math::Point RetMinDim(); Math::Point RetMaxDim(); void SetMovable(bool bMode); bool RetMovable(); void SetRedim(bool bMode); bool RetRedim(); void SetClosable(bool bMode); bool RetClosable(); void SetMaximized(bool bMaxi); bool RetMaximized(); void SetMinimized(bool bMini); bool RetMinimized(); void SetFixed(bool bFix); bool RetFixed(); bool GetTooltip(Math::Point pos, char* name); bool EventProcess(const Event &event); void Draw(); protected: int BorderDetect(Math::Point pos); void AdjustButtons(); void MoveAdjust(); void DrawVertex(Math::Point pos, Math::Point dim, int icon); void DrawHach(Math::Point pos, Math::Point dim); protected: CControl* m_table[MAXWINDOW]; bool m_bTrashEvent; bool m_bMaximized; bool m_bMinimized; bool m_bFixed; Math::Point m_minDim; Math::Point m_maxDim; CButton* m_buttonReduce; CButton* m_buttonFull; CButton* m_buttonClose; bool m_bMovable; bool m_bRedim; bool m_bClosable; bool m_bCapture; Math::Point m_pressPos; int m_pressFlags; D3DMouse m_pressMouse; };