// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/.// window.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "D3DEngine.h" #include "language.h" #include "math3d.h" #include "event.h" #include "misc.h" #include "restext.h" #include "iman.h" #include "button.h" #include "color.h" #include "check.h" #include "key.h" #include "group.h" #include "image.h" #include "label.h" #include "edit.h" #include "editvalue.h" #include "scroll.h" #include "slider.h" #include "list.h" #include "shortcut.h" #include "map.h" #include "gauge.h" #include "compass.h" #include "target.h" #include "text.h" #include "window.h" // Constructeur de l'objet. CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan) { int i; CControl::CControl(iMan); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau bouton. CColor* CWindow::CreateColor(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CColor* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau bouton. CCheck* CWindow::CreateCheck(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CCheck* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau bouton. CKey* CWindow::CreateKey(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CKey* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau bouton. CGroup* CWindow::CreateGroup(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CGroup* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau bouton. CImage* CWindow::CreateImage(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CImage* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau label. CLabel* CWindow::CreateLabel(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg, char *name) { CLabel* pc; char* p; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); p = strchr(name, '\\'); if ( p == 0 ) { pc->SetName(name); } else { char text[100]; strncpy(text, name, 100); text[100-1] = 0; if ( p-name < 100 ) { text[p-name] = 0; // supprime texte après "\\" (tooltip) } pc->SetName(text); } return pc; } } return 0; } // Crée un nouveau pavé éditable. CEdit* CWindow::CreateEdit(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CEdit* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau pavé éditable. CEditValue* CWindow::CreateEditValue(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CEditValue* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouvel ascenseur. CScroll* CWindow::CreateScroll(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CScroll* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée un nouveau curseur. CSlider* CWindow::CreateSlider(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CSlider* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée une nouvelle liste. CList* CWindow::CreateList(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg, float expand) { CList* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg, expand); return pc; } } return 0; } // Crée un nouveau raccourci. CShortcut* CWindow::CreateShortcut(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CShortcut* ps; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return ps; } } return 0; } // Crée une nouvelle carte. CMap* CWindow::CreateMap(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CMap* pm; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pm; } } return 0; } // Crée une nouvelle jauge. CGauge* CWindow::CreateGauge(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CGauge* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée une nouvelle boussole. CCompass* CWindow::CreateCompass(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CCompass* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Crée une nouvelle cible. CTarget* CWindow::CreateTarget(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { CTarget* pc; int i; if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); for ( i=0 ; iCreate(pos, dim, icon, eventMsg); return pc; } } return 0; } // Supprime un contrôle. BOOL CWindow::DeleteControl(EventMsg eventMsg) { int i; for ( i=0 ; iRetEventMsg() ) { delete m_table[i]; m_table[i] = 0; return TRUE; } } } return FALSE; } // Donne un contrôle. CControl* CWindow::SearchControl(EventMsg eventMsg) { int i; for ( i=0 ; iRetEventMsg() ) { return m_table[i]; } } } return 0; } // Donne le tooltip lié à la fenêtre. BOOL CWindow::GetTooltip(FPOINT pos, char* name) { int i; for ( i=MAXWINDOW-1 ; i>=0 ; i-- ) { if ( m_table[i] != 0 ) { if ( m_table[i]->GetTooltip(pos, name) ) { return TRUE; } } } if ( m_buttonClose != 0 && m_buttonClose->GetTooltip(pos, name) ) { return TRUE; } if ( m_buttonFull != 0 && m_buttonFull->GetTooltip(pos, name) ) { return TRUE; } if ( m_buttonReduce != 0 && m_buttonReduce->GetTooltip(pos, name) ) { return TRUE; } if ( Detect(pos) ) // dans la fenêtre ? { strcpy(name, m_tooltip); return TRUE; } return FALSE; } // Spécifie le nom pour la barre de titre. void CWindow::SetName(char* name) { CButton* pc; BOOL bAdjust; CControl::SetName(name); if ( m_buttonReduce != 0 ) { delete m_buttonReduce; m_buttonReduce = 0; } if ( m_buttonFull != 0 ) { delete m_buttonFull; m_buttonFull = 0; } if ( m_buttonClose != 0 ) { delete m_buttonClose; m_buttonClose = 0; } bAdjust = FALSE; if ( m_name[0] != 0 && m_bRedim ) // barre de titre existe ? { m_buttonReduce = new CButton(m_iMan); pc = (CButton*)m_buttonReduce; pc->Create(m_pos, m_dim, 0, EVENT_NULL); m_buttonFull = new CButton(m_iMan); pc = (CButton*)m_buttonFull; pc->Create(m_pos, m_dim, 0, EVENT_NULL); bAdjust = TRUE; } if ( m_name[0] != 0 && m_bClosable ) // barre de titre existe ? { m_buttonClose = new CButton(m_iMan); pc = (CButton*)m_buttonClose; pc->Create(m_pos, m_dim, 0, EVENT_NULL); bAdjust = TRUE; } if ( bAdjust ) { AdjustButtons(); } MoveAdjust(); } void CWindow::SetPos(FPOINT pos) { CControl::SetPos(pos); MoveAdjust(); } void CWindow::SetDim(FPOINT dim) { if ( dim.x < m_minDim.x ) dim.x = m_minDim.x; if ( dim.x > m_maxDim.x ) dim.x = m_maxDim.x; if ( dim.y < m_minDim.y ) dim.y = m_minDim.y; if ( dim.y > m_maxDim.y ) dim.y = m_maxDim.y; CControl::SetDim(dim); MoveAdjust(); } void CWindow::MoveAdjust() { FPOINT pos, dim; float h, offset; h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); dim.y = h*1.2f; dim.x = dim.y*0.75f; if ( m_buttonClose != 0 ) { pos.x = m_pos.x+m_dim.x-0.01f-dim.x; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; m_buttonClose->SetPos(pos); m_buttonClose->SetDim(dim); offset = dim.x*1.0f; } else { offset = 0.0f; } if ( m_buttonFull != 0 ) { pos.x = m_pos.x+m_dim.x-0.01f-dim.x-offset; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; m_buttonFull->SetPos(pos); m_buttonFull->SetDim(dim); } if ( m_buttonReduce != 0 ) { pos.x = m_pos.x+m_dim.x-0.01f-dim.x*2.0f-offset; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; m_buttonReduce->SetPos(pos); m_buttonReduce->SetDim(dim); } } void CWindow::SetMinDim(FPOINT dim) { m_minDim = dim; } void CWindow::SetMaxDim(FPOINT dim) { m_maxDim = dim; } FPOINT CWindow::RetMinDim() { return m_minDim; } FPOINT CWindow::RetMaxDim() { return m_maxDim; } // Indique si la fenêtre est déplaçable. void CWindow::SetMovable(BOOL bMode) { m_bMovable = bMode; } BOOL CWindow::RetMovable() { return m_bMovable; } // Gestion de la présence des boutons minimise/maximise. void CWindow::SetRedim(BOOL bMode) { m_bRedim = bMode; } BOOL CWindow::RetRedim() { return m_bRedim; } // Gestion de la présence du bouton de fermeture. void CWindow::SetClosable(BOOL bMode) { m_bClosable = bMode; } BOOL CWindow::RetClosable() { return m_bClosable; } void CWindow::SetMaximized(BOOL bMaxi) { m_bMaximized = bMaxi; AdjustButtons(); } BOOL CWindow::RetMaximized() { return m_bMaximized; } void CWindow::SetMinimized(BOOL bMini) { m_bMinimized = bMini; AdjustButtons(); } BOOL CWindow::RetMinimized() { return m_bMinimized; } void CWindow::SetFixed(BOOL bFix) { m_bFixed = bFix; } BOOL CWindow::RetFixed() { return m_bFixed; } // Ajuste les boutons dans la barre de titre. void CWindow::AdjustButtons() { char res[100]; if ( m_buttonFull != 0 ) { if ( m_bMaximized ) { m_buttonFull->SetIcon(54); GetResource(RES_TEXT, RT_WINDOW_STANDARD, res); m_buttonFull->SetTooltip(res); } else { m_buttonFull->SetIcon(52); GetResource(RES_TEXT, RT_WINDOW_MAXIMIZED, res); m_buttonFull->SetTooltip(res); } } if ( m_buttonReduce != 0 ) { if ( m_bMinimized ) { m_buttonReduce->SetIcon(54); GetResource(RES_TEXT, RT_WINDOW_STANDARD, res); m_buttonReduce->SetTooltip(res); } else { m_buttonReduce->SetIcon(51); GetResource(RES_TEXT, RT_WINDOW_MINIMIZED, res); m_buttonReduce->SetTooltip(res); } } if ( m_buttonClose != 0 ) { m_buttonClose->SetIcon(11); // x GetResource(RES_TEXT, RT_WINDOW_CLOSE, res); m_buttonClose->SetTooltip(res); } } void CWindow::SetTrashEvent(BOOL bTrash) { m_bTrashEvent = bTrash; } BOOL CWindow::RetTrashEvent() { return m_bTrashEvent; } // Retourne le message du bouton "reduce". EventMsg CWindow::RetEventMsgReduce() { if ( m_buttonReduce == 0 ) return EVENT_NULL; return m_buttonReduce->RetEventMsg(); } // Retourne le message du bouton "full". EventMsg CWindow::RetEventMsgFull() { if ( m_buttonFull == 0 ) return EVENT_NULL; return m_buttonFull->RetEventMsg(); } // Retourne le message du bouton "close". EventMsg CWindow::RetEventMsgClose() { if ( m_buttonClose == 0 ) return EVENT_NULL; return m_buttonClose->RetEventMsg(); } // Détecte si la souris est dans un bord de la fenêtre, pour // la redimensionner. // Bits retournée: 0=gauche, 1=bas, 2=droite, 3=haut, -1=tout. int CWindow::BorderDetect(FPOINT pos) { FPOINT dim; float h; int flags; if ( m_bMaximized || m_bMinimized || m_bFixed ) return 0; flags = 0; if ( pos.x < m_pos.x+0.030f ) { flags |= (1<<0); } if ( pos.y < m_pos.y+0.020f ) { flags |= (1<<1); } if ( pos.x > m_pos.x+m_dim.x-0.030f ) { flags |= (1<<2); } if ( pos.y > m_pos.y+m_dim.y-0.020f ) { flags |= (1<<3); } if ( pos.x > m_pos.x+ 0.015f && pos.x < m_pos.x+m_dim.x-0.015f && pos.y > m_pos.y+ 0.010f && pos.y < m_pos.y+m_dim.y-0.010f ) { flags = 0; } if ( flags == 0 ) { h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); dim.y = h*1.2f; dim.x = dim.y*0.75f; if ( pos.x < m_pos.x+m_dim.x-0.01f-dim.x*3.0f && pos.y >= m_pos.y+m_dim.y-0.01f-h*1.2f ) { flags = -1; } } return flags; } // Gestion d'un événement. BOOL CWindow::EventProcess(const Event &event) { FPOINT pos; int i, flags; if ( event.event == EVENT_MOUSEMOVE ) { if ( m_bCapture ) { m_engine->SetMouseType(m_pressMouse); } else { m_pressMouse = D3DMOUSENORM; if ( m_name[0] != 0 && m_bMovable && // barre de titre ? Detect(event.pos) ) { flags = BorderDetect(event.pos); if ( flags == -1 ) { m_pressMouse = D3DMOUSEMOVE; // + } else if ( ((flags & (1<<0)) && (flags & (1<<3))) || ((flags & (1<<1)) && (flags & (1<<2))) ) { m_pressMouse = D3DMOUSEMOVEI; // \ } else if ( ((flags & (1<<0)) && (flags & (1<<1))) || ((flags & (1<<2)) && (flags & (1<<3))) ) { m_pressMouse = D3DMOUSEMOVED; // / } else if ( (flags & (1<<0)) || (flags & (1<<2)) ) { m_pressMouse = D3DMOUSEMOVEH; // - } else if ( (flags & (1<<1)) || (flags & (1<<3)) ) { m_pressMouse = D3DMOUSEMOVEV; // | } } if ( m_pressMouse != D3DMOUSENORM ) { m_engine->SetMouseType(m_pressMouse); } } } if ( !m_bCapture ) { for ( i=MAXWINDOW-1 ; i>=0 ; i-- ) { if ( m_table[i] != 0 ) { if ( !m_table[i]->EventProcess(event) ) { return FALSE; } } } if ( m_buttonReduce != 0 ) { m_buttonReduce->EventProcess(event); } if ( m_buttonFull != 0 ) { m_buttonFull->EventProcess(event); } if ( m_buttonClose != 0 ) { m_buttonClose->EventProcess(event); } } if ( m_bTrashEvent && event.event == EVENT_LBUTTONDOWN ) { if ( Detect(event.pos) ) { if ( m_name[0] != 0 && m_bMovable ) // barre de titre ? { m_pressFlags = BorderDetect(event.pos); if ( m_pressFlags != 0 ) { m_bCapture = TRUE; m_pressPos = event.pos; } } return FALSE; } } if ( event.event == EVENT_MOUSEMOVE && m_bCapture ) { pos = event.pos; if ( m_pressFlags == -1 ) // déplace tout ? { m_pos.x += pos.x-m_pressPos.x; m_pos.y += pos.y-m_pressPos.y; } else { if ( m_pressFlags & (1<<0) ) // bord gauche ? { if ( pos.x > m_pressPos.x+m_dim.x-m_minDim.x ) { pos.x = m_pressPos.x+m_dim.x-m_minDim.x; } m_pos.x += pos.x-m_pressPos.x; m_dim.x -= pos.x-m_pressPos.x; } if ( m_pressFlags & (1<<1) ) // bord inf ? { if ( pos.y > m_pressPos.y+m_dim.y-m_minDim.y ) { pos.y = m_pressPos.y+m_dim.y-m_minDim.y; } m_pos.y += pos.y-m_pressPos.y; m_dim.y -= pos.y-m_pressPos.y; } if ( m_pressFlags & (1<<2) ) // bord droite ? { if ( pos.x < m_pressPos.x-m_dim.x+m_minDim.x ) { pos.x = m_pressPos.x-m_dim.x+m_minDim.x; } m_dim.x += pos.x-m_pressPos.x; } if ( m_pressFlags & (1<<3) ) // bord sup ? { if ( pos.y < m_pressPos.y-m_dim.y+m_minDim.y ) { pos.y = m_pressPos.y-m_dim.y+m_minDim.y; } m_dim.y += pos.y-m_pressPos.y; } } m_pressPos = pos; AdjustButtons(); Event newEvent = event; newEvent.event = m_eventMsg; m_event->AddEvent(newEvent); } if ( event.event == EVENT_LBUTTONUP && m_bCapture ) { m_bCapture = FALSE; } return TRUE; } // Dessine la fenêtre. void CWindow::Draw() { FPOINT pos, dim; float width, h, sw; int i; if ( (m_state & STATE_VISIBLE) == 0 ) return; if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } DrawVertex(m_pos, m_dim, m_icon); // dessine le fond if ( m_name[0] != 0 ) // barre de titre ? { h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); // Dessine l'ombre sous la barre de titre. { FPOINT sPos, sDim; pos.x = m_pos.x+0.01f; dim.x = m_dim.x-0.02f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; dim.y = h*1.2f; DrawShadow(pos, dim); } width = m_dim.x; if ( m_bRedim ) width -= h*1.2f*0.75f*2.0f; if ( m_bClosable ) width -= h*1.2f*0.75f; pos.x = m_pos.x+0.01f; dim.x = width-0.02f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f; dim.y = h*1.2f; DrawVertex(pos, dim, (m_state&STATE_ENABLE)?2:9); sw = m_engine->RetText()->RetStringWidth(m_name, strlen(m_name), m_fontSize, m_fontStretch, m_fontType); if ( m_state&STATE_ENABLE ) { pos.x = m_pos.x+0.015f; dim.x = (width-sw-0.06f)/2.0f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.0f; dim.y = h*0.8f; DrawHach(pos, dim); // hachures gauches pos.x = m_pos.x+width-dim.x-0.015f; DrawHach(pos, dim); // hachures droites } pos.x = m_pos.x+width/2.0f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.10f; m_engine->RetText()->DrawText(m_name, pos, width, 0, m_fontSize, m_fontStretch, m_fontType, 0); if ( m_buttonReduce != 0 ) { m_buttonReduce->Draw(); } if ( m_buttonFull != 0 ) { m_buttonFull->Draw(); } if ( m_buttonClose != 0 ) { m_buttonClose->Draw(); } } for ( i=0 ; iDraw(); } } } // Dessine un rectangle. void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { FPOINT p1, p2, uv1, uv2, corner; float dp; int i; dp = 0.5f/256.0f; if ( icon == 0 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); uv1.x = 64.0f/256.0f; // bleu foncé transparent uv1.y = 64.0f/256.0f; uv2.x = 128.0f/256.0f; uv2.y = 128.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); } else if ( icon == 1 ) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 128.0f/256.0f; // jaune tooltip uv1.y = 0.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 16.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 2 ) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 128.0f/256.0f; // jaune uv1.y = 16.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 3 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); uv1.x = 0.0f/256.0f; // bleu transparent avec barre jaune supérieure uv1.y = 64.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 128.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 4 ) // SatCom ? { pos.x -= 50.0f/640.0f; pos.y -= 30.0f/480.0f; dim.x += 100.0f/640.0f; dim.y += 60.0f/480.0f; m_engine->SetTexture("human.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 140.0f/256.0f; uv1.y = 32.0f/256.0f; uv2.x = 182.0f/256.0f; uv2.y = 64.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2); // vêtement pos.x += 20.0f/640.0f; pos.y -= 10.0f/480.0f; dim.x -= 20.0f/640.0f; dim.y += 0.0f/480.0f; m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); uv1.x = 192.0f/256.0f; uv1.y = 32.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 64.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 30.0f/640.0f; corner.y = 30.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); // ombre pos.x += 0.0f/640.0f; pos.y += 20.0f/480.0f; dim.x -= 20.0f/640.0f; dim.y -= 20.0f/480.0f; m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 64.0f/256.0f; uv1.y = 0.0f/256.0f; uv2.x = 96.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // ext. bleu pos.x += 20.0f/640.0f; pos.y += 10.0f/480.0f; dim.x -= 40.0f/640.0f; dim.y -= 20.0f/480.0f; uv1.x = 96.0f/256.0f; uv1.y = 0.0f/256.0f; uv2.x = 128.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // int. bleu pos.x += 10.0f/640.0f; pos.y += 10.0f/480.0f; dim.x -= 20.0f/640.0f; dim.y -= 20.0f/480.0f; m_engine->SetTexture("button3.tga"); uv1.x = 0.0f/256.0f; uv1.y = 224.0f/256.0f; uv2.x = 32.0f/256.0f; uv2.y = 256.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2); // fond bleu foncé m_engine->SetTexture("button2.tga"); uv1.x = 224.0f/256.0f; uv1.y = 224.0f/256.0f; uv2.x = 249.0f/256.0f; uv2.y = 235.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; pos.x = 20.0f/640.0f; pos.y = 70.0f/480.0f; dim.x = 25.0f/640.0f; dim.y = 11.0f/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = inf/gauche pos.y += 15.0f/480.0f; } pos.y = (480.0f-70.0f-11.0f)/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = sup/gauche pos.y -= 15.0f/480.0f; } pos.x = (640.0f-25.0f-20.0f)/640.0f; pos.y = 70.0f/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = inf/droite pos.y += 15.0f/480.0f; } pos.y = (480.0f-70.0f-11.0f)/480.0f; for ( i=0 ; i<5 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // = sup/droite pos.y -= 15.0f/480.0f; } uv1.x = 208.0f/256.0f; uv1.y = 224.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 240.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; dim.x = 10.0f/640.0f; dim.y = 10.0f/480.0f; pos.x = 534.0f/640.0f; pos.y = 430.0f/480.0f; for ( i=0 ; i<3 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // micro pos.x += 12.0f/640.0f; } pos.x = 528.0f/640.0f; pos.y -= 12.0f/480.0f; for ( i=0 ; i<4 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // micro pos.x += 12.0f/640.0f; } pos.x = 534.0f/640.0f; pos.y -= 12.0f/480.0f; for ( i=0 ; i<3 ; i++ ) { DrawIcon(pos, dim, uv1, uv2); // micro pos.x += 12.0f/640.0f; } } else if ( icon == 5 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); uv1.x = 64.0f/256.0f; // vert transparent uv1.y = 160.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 176.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 6 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); uv1.x = 64.0f/256.0f; // rouge transparent uv1.y = 176.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 192.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 7 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); uv1.x = 64.0f/256.0f; // bleu transparent uv1.y = 192.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 208.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 8 ) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 0.0f/256.0f; // orange opaque uv1.y = 0.0f/256.0f; uv2.x = 32.0f/256.0f; uv2.y = 32.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); } else if ( icon == 9 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 32.0f/256.0f; // gris opaque uv1.y = 32.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 64.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); } else if ( icon == 10 ) { // rien (dans l'image de fond) ! } else if ( icon == 11 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); uv1.x = 64.0f/256.0f; // jaune transparent uv1.y = 224.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 240.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f); } else if ( icon == 12 ) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 128.0f/256.0f; // gris sale opaque uv1.y = 128.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 160.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 6.0f/640.0f; corner.y = 6.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); } else if ( icon == 13 ) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 192.0f/256.0f; // bleu sale opaque uv1.y = 128.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 160.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 6.0f/640.0f; corner.y = 6.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); } else if ( icon == 14 ) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 160.0f/256.0f; // rouge sale opaque uv1.y = 128.0f/256.0f; uv2.x = 192.0f/256.0f; uv2.y = 160.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; corner.x = 6.0f/640.0f; corner.y = 6.0f/480.0f; DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); } } // Dessine des hachures. void CWindow::DrawHach(FPOINT pos, FPOINT dim) { #if _NEWLOOK #else FPOINT ppos, ddim, uv1, uv2; float dp, max, ndim; BOOL bStop; dp = 0.5f/256.0f; m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); uv1.x = 64.0f/256.0f; // hachures uv1.y = 208.0f/256.0f; uv2.x = 145.0f/256.0f; uv2.y = 224.0f/256.0f; uv1.x += dp; uv1.y += dp; uv2.x -= dp; uv2.y -= dp; max = dim.y*(uv2.x-uv1.x)/(uv2.y-uv1.y); ppos = pos; ddim = dim; bStop = FALSE; do { ddim.x = max; if ( ppos.x+ddim.x > pos.x+dim.x ) { ndim = pos.x+dim.x-ppos.x; uv2.x = uv1.x+(uv2.x-uv1.x)*(ndim/ddim.x); ddim.x = ndim; bStop = TRUE; } DrawIcon(ppos, ddim, uv1, uv2); ppos.x += ddim.x; } while ( !bStop ); #endif }