class t { point p; } void object :: toto() { show ( Position ) ; } extern public void object :: XX() { int test []; test [ 9999 ] = 3; toto () ; /* Radar(); object test ; test = this. Radar(); do { test = this.Radar(); } while ( test == null ); /* t test [ 4 ]; for ( int i = 0 ; i < 4 ; i++ ) test [ i ] = new t(); test [ 3 ] .p.x = 2; show ( test ); /* int a = nan; show ( a ) ; a = TypeMarkPath; show ( a, a++, --a ) ; if ( a != nan ) a += 1 ; a = TypeMarkPath; float q = a ; show ( a, q ) ; return; a += ++a; show ( a ) ; boolean i = false; if ( i == true ) {} object p; if ( p == null) { p = p ; } */ }