#include "app/system.h" #include "app/system_windows.h" #include class CSystemUtilsWindowsWrapper : public CSystemUtilsWindows { public: CSystemUtilsWindowsWrapper() {} void SetFrequency(long long counterFrequency) { m_counterFrequency = counterFrequency; } }; class SystemUtilsWindowsUT : public testing::Test { protected: static const long long SEC = 1000000000; CSystemUtilsWindowsWrapper systemUtils; }; TEST_F(SystemUtilsWindowsUT, TimerResolution) { systemUtils.SetFrequency(SEC); EXPECT_EQ(1u, systemUtils.GetTimeStampExactResolution()); systemUtils.SetFrequency(SEC/3); EXPECT_EQ(3u, systemUtils.GetTimeStampExactResolution()); } TEST_F(SystemUtilsWindowsUT, TimeStampDiff) { systemUtils.SetFrequency(SEC); SystemTimeStamp before, after; before.counterValue = 100; after.counterValue = 200; long long tDiff = systemUtils.TimeStampExactDiff(&before, &after); EXPECT_EQ( 100, tDiff); tDiff = systemUtils.TimeStampExactDiff(&after, &before); EXPECT_EQ(-100, tDiff); // ------- systemUtils.SetFrequency(SEC/3); before.counterValue = 200; after.counterValue = 400; tDiff = systemUtils.TimeStampExactDiff(&before, &after); EXPECT_EQ( 200*3, tDiff); tDiff = systemUtils.TimeStampExactDiff(&after, &before); EXPECT_EQ(-200*3, tDiff); }