#pragma once #include "graphics/core/device.h" #include class CDeviceMock : public Gfx::CDevice { public: CDeviceMock() {} MOCK_METHOD0(DebugHook, void()); MOCK_METHOD0(DebugLights, void()); MOCK_METHOD0(Create, bool()); MOCK_METHOD0(Destroy, void()); MOCK_METHOD0(BeginScene, void()); MOCK_METHOD0(EndScene, void()); MOCK_METHOD0(Clear, void()); MOCK_METHOD2(SetTransform, void(Gfx::TransformType type, const Math::Matrix &matrix)); MOCK_METHOD1(GetTransform, const Math::Matrix& (Gfx::TransformType type)); MOCK_METHOD2(MultiplyTransform, void(Gfx::TransformType type, const Math::Matrix &matrix)); MOCK_METHOD1(SetMaterial, void(const Gfx::Material &material)); MOCK_METHOD0(GetMaterial, const Gfx::Material&()); MOCK_METHOD0(GetMaxLightCount, int()); MOCK_METHOD2(SetLight, void(int index, const Gfx::Light &light)); MOCK_METHOD1(GetLight, const Gfx::Light&(int index)); MOCK_METHOD2(SetLightEnabled, void(int index, bool enabled)); MOCK_METHOD1(GetLightEnabled, bool(int index)); MOCK_METHOD2(CreateTexture, Gfx::Texture(CImage *image, const Gfx::TextureCreateParams ¶ms)); MOCK_METHOD2(CreateTexture, Gfx::Texture(ImageData *data, const Gfx::TextureCreateParams ¶ms)); MOCK_METHOD1(DestroyTexture, void(const Gfx::Texture &texture)); MOCK_METHOD0(DestroyAllTextures, void()); MOCK_METHOD0(GetMaxTextureStageCount, int()); MOCK_METHOD2(SetTexture, void(int index, const Gfx::Texture &texture)); MOCK_METHOD2(SetTexture, void(int index, unsigned int textureId)); MOCK_METHOD1(GetTexture, Gfx::Texture(int index)); MOCK_METHOD2(SetTextureEnabled, void(int index, bool enabled)); MOCK_METHOD1(GetTextureEnabled, bool(int index)); MOCK_METHOD2(SetTextureStageParams, void(int index, const Gfx::TextureStageParams ¶ms)); MOCK_METHOD1(GetTextureStageParams, Gfx::TextureStageParams(int index)); MOCK_METHOD3(SetTextureStageWrap, void(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT)); MOCK_METHOD4(DrawPrimitive, void(Gfx::PrimitiveType type, const Gfx::Vertex *vertices, int vertexCount, Gfx::Color color)); MOCK_METHOD4(DrawPrimitive, void(Gfx::PrimitiveType type, const Gfx::VertexTex2 *vertices, int vertexCount, Gfx::Color color)); MOCK_METHOD3(DrawPrimitive, void(Gfx::PrimitiveType type, const Gfx::VertexCol *vertices, int vertexCount)); MOCK_METHOD3(CreateStaticBuffer, unsigned int(Gfx::PrimitiveType primitiveType, const Gfx::Vertex* vertices, int vertexCount)); MOCK_METHOD3(CreateStaticBuffer, unsigned int(Gfx::PrimitiveType primitiveType, const Gfx::VertexTex2* vertices, int vertexCount)); MOCK_METHOD3(CreateStaticBuffer, unsigned int(Gfx::PrimitiveType primitiveType, const Gfx::VertexCol* vertices, int vertexCount)); MOCK_METHOD4(UpdateStaticBuffer, void(unsigned int bufferId, Gfx::PrimitiveType primitiveType, const Gfx::Vertex* vertices, int vertexCount)); MOCK_METHOD4(UpdateStaticBuffer, void(unsigned int bufferId, Gfx::PrimitiveType primitiveType, const Gfx::VertexTex2* vertices, int vertexCount)); MOCK_METHOD4(UpdateStaticBuffer, void(unsigned int bufferId, Gfx::PrimitiveType primitiveType, const Gfx::VertexCol* vertices, int vertexCount)); MOCK_METHOD1(DrawStaticBuffer, void(unsigned int bufferId)); MOCK_METHOD1(DestroyStaticBuffer, void(unsigned int bufferId)); MOCK_METHOD2(ComputeSphereVisibility, int(const Math::Vector ¢er, float radius)); MOCK_METHOD2(SetRenderState, void(Gfx::RenderState state, bool enabled)); MOCK_METHOD1(GetRenderState, bool(Gfx::RenderState state)); MOCK_METHOD1(SetDepthTestFunc, void(Gfx::CompFunc func)); MOCK_METHOD0(GetDepthTestFunc, Gfx::CompFunc()); MOCK_METHOD1(SetDepthBias, void(float factor)); MOCK_METHOD0(GetDepthBias, float()); MOCK_METHOD2(SetAlphaTestFunc, void(Gfx::CompFunc func, float refValue)); MOCK_METHOD2(GetAlphaTestFunc, void(Gfx::CompFunc &func, float &refValue)); MOCK_METHOD2(SetBlendFunc, void(Gfx::BlendFunc srcBlend, Gfx::BlendFunc dstBlend)); MOCK_METHOD2(GetBlendFunc, void(Gfx::BlendFunc &srcBlend, Gfx::BlendFunc &dstBlend)); MOCK_METHOD1(SetClearColor, void(const Gfx::Color &color)); MOCK_METHOD0(GetClearColor, Gfx::Color()); MOCK_METHOD1(SetGlobalAmbient, void(const Gfx::Color &color)); MOCK_METHOD0(GetGlobalAmbient, Gfx::Color()); MOCK_METHOD5(SetFogParams, void(Gfx::FogMode mode, const Gfx::Color &color, float start, float end, float density)); MOCK_METHOD5(GetFogParams, void(Gfx::FogMode &mode, Gfx::Color &color, float &start, float &end, float &density)); MOCK_METHOD1(SetCullMode, void(Gfx::CullMode mode)); MOCK_METHOD0(GetCullMode, Gfx::CullMode()); MOCK_METHOD1(SetShadeModel, void(Gfx::ShadeModel model)); MOCK_METHOD0(GetShadeModel, Gfx::ShadeModel()); MOCK_METHOD1(SetFillMode, void(Gfx::FillMode mode)); MOCK_METHOD0(GetFillMode, Gfx::FillMode()); MOCK_CONST_METHOD0(GetFrameBufferPixels, void*()); };