#include "graphics/engine/modelfile.h" #include "math/func.h" #include #include #include /* Test model file (new text format) */ const char* const TEXT_MODEL = "# Colobot text model\n" "\n" "### HEAD\n" "version 1\n" "total_triangles 2\n" "\n" "### TRIANGLES\n" "p1 c -12.4099 10.0016 -2.54558 n 1 -0 1.87319e-07 t1 0.970703 0.751953 t2 0 0\n" "p2 c -12.4099 10.0016 2.54558 n 1 -0 1.87319e-07 t1 0.998047 0.751953 t2 0 0\n" "p3 c -12.4099 4.00165 -2.54558 n 1 -0 1.87319e-07 t1 0.970703 0.998047 t2 0 0\n" "mat dif 1 1 1 0 amb 0.5 0.5 0.5 0 spc 0 0 0 0\n" "tex1 lemt.png\n" "tex2\n" "var_tex2 N\n" "lod_level 0\n" "state 1024\n" "\n" "p1 c -19 -1 4 n -1 0 0 t1 0.248047 0.123047 t2 0.905224 0.52067\n" "p2 c -19 4 4 n -1 0 0 t1 0.248047 0.00195312 t2 0.905224 0.614223\n" "p3 c -19 4 -4 n -1 0 0 t1 0.00195312 0.00195312 t2 0.0947756 0.614223\n" "mat dif 1 1 1 0 amb 0.5 0.5 0.5 0 spc 0 0 0 0\n" "tex1 derrick.png\n" "tex2\n" "var_tex2 Y\n" "lod_level 1\n" "state 0\n" ""; // Triangles as defined in model file Gfx::ModelTriangle TRIANGLE_1; Gfx::ModelTriangle TRIANGLE_2; // Sets triangle data void Init() { TRIANGLE_1.p1 = Gfx::VertexTex2(Math::Vector(-12.4099, 10.0016, -2.54558), Math::Vector(1, 0, 1.87319e-07), Math::Point(0.970703, 0.751953), Math::Point(0, 0)); TRIANGLE_1.p2 = Gfx::VertexTex2(Math::Vector(-12.4099, 10.0016, 2.54558), Math::Vector(1, 0, 1.87319e-07), Math::Point(0.998047, 0.751953), Math::Point(0, 0)); TRIANGLE_1.p3 = Gfx::VertexTex2(Math::Vector(-12.4099, 4.00165, -2.54558), Math::Vector(1, 0, 1.87319e-07), Math::Point(0.970703, 0.998047), Math::Point(0, 0)); TRIANGLE_1.material.diffuse = Gfx::Color(1, 1, 1, 0); TRIANGLE_1.material.ambient = Gfx::Color(0.5, 0.5, 0.5, 0); TRIANGLE_1.material.specular = Gfx::Color(0, 0, 0, 0); TRIANGLE_1.tex1Name = "lemt.png"; TRIANGLE_1.variableTex2 = false; TRIANGLE_1.lodLevel = Gfx::LOD_Constant; TRIANGLE_1.state = 1024; TRIANGLE_2.p1 = Gfx::VertexTex2(Math::Vector(-19, -1, 4), Math::Vector(-1, 0, 0), Math::Point(0.248047, 0.123047), Math::Point(0.905224, 0.52067)); TRIANGLE_2.p2 = Gfx::VertexTex2(Math::Vector(-19, 4, 4), Math::Vector(-1, 0, 0), Math::Point(0.248047, 0.00195312), Math::Point(0.905224, 0.614223)); TRIANGLE_2.p3 = Gfx::VertexTex2(Math::Vector(-19, 4, -4), Math::Vector(-1, 0, 0), Math::Point(0.00195312, 0.00195312), Math::Point(0.0947756, 0.614223)); TRIANGLE_2.material.diffuse = Gfx::Color(1, 1, 1, 0); TRIANGLE_2.material.ambient = Gfx::Color(0.5, 0.5, 0.5, 0); TRIANGLE_2.material.specular = Gfx::Color(0, 0, 0, 0); TRIANGLE_2.tex1Name = "derrick.png"; TRIANGLE_2.variableTex2 = true; TRIANGLE_2.lodLevel = Gfx::LOD_Low; TRIANGLE_2.state = 0; } // Compares vertices (within Math::TOLERANCE) bool CompareVertices(const Gfx::VertexTex2& v1, const Gfx::VertexTex2& v2) { if ( !( Math::IsEqual(v1.coord.x, v2.coord.x) && Math::IsEqual(v1.coord.y, v2.coord.y) && Math::IsEqual(v1.coord.z, v2.coord.z) ) ) return false; if ( !( Math::IsEqual(v1.normal.x, v2.normal.x) && Math::IsEqual(v1.normal.y, v2.normal.y) && Math::IsEqual(v1.normal.z, v2.normal.z) ) ) return false; if ( !( Math::IsEqual(v1.texCoord.x, v2.texCoord.x) && Math::IsEqual(v1.texCoord.y, v2.texCoord.y) ) ) return false; if ( !( Math::IsEqual(v1.texCoord2.x, v2.texCoord2.x) && Math::IsEqual(v1.texCoord2.y, v2.texCoord2.y) ) ) return false; return true; } // Compares colors (within Math::TOLERANCE) bool CompareColors(const Gfx::Color& c1, const Gfx::Color& c2) { return Math::IsEqual(c1.r, c2.r) && Math::IsEqual(c1.g, c2.g) && Math::IsEqual(c1.b, c2.b) && Math::IsEqual(c1.a, c2.a); } // Compares model triangles (within Math::TOLERANCE) bool CompareTriangles(const Gfx::ModelTriangle& t1, const Gfx::ModelTriangle& t2) { if (! CompareVertices(t1.p1, t2.p1)) return false; if (! CompareVertices(t1.p2, t2.p2)) return false; if (! CompareVertices(t1.p3, t2.p3)) return false; if (! CompareColors(t1.material.diffuse, t2.material.diffuse)) return false; if (! CompareColors(t1.material.ambient, t2.material.ambient)) return false; if (! CompareColors(t1.material.specular, t2.material.specular)) return false; if (t1.tex1Name != t2.tex1Name) return false; if (t1.tex2Name != t2.tex2Name) return false; if (t1.variableTex2 != t2.variableTex2) return false; if (t1.lodLevel != t2.lodLevel) return false; if (t1.state != t2.state) return false; return true; } // Tests reading/writing new text model file TEST(ModelFileTest, RWTxtModel) { std::stringstream str; str.str(TEXT_MODEL); Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); EXPECT_EQ(modelFile.GetTriangleCount(), 2); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1)); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2)); str.str(""); EXPECT_TRUE(modelFile.WriteTextModel(str)); str.seekg(0); EXPECT_TRUE(modelFile.ReadTextModel(str)); EXPECT_EQ(modelFile.GetTriangleCount(), 2); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1)); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2)); } // Tests reading/writing new binary model TEST(ModelFileTest, RWBinModel) { std::stringstream str; str.str(TEXT_MODEL); Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); EXPECT_EQ(modelFile.GetTriangleCount(), 2); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1)); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2)); str.str(""); EXPECT_TRUE(modelFile.WriteBinaryModel(str)); str.seekg(0); EXPECT_TRUE(modelFile.ReadBinaryModel(str)); EXPECT_EQ(modelFile.GetTriangleCount(), 2); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1)); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2)); } // Tests reading/writing old model file TEST(ModelFileTest, RWOldModel) { std::stringstream str; str.str(TEXT_MODEL); Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); EXPECT_EQ(modelFile.GetTriangleCount(), 2); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1)); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2)); str.str(""); EXPECT_TRUE(modelFile.WriteModel(str)); str.seekg(0); EXPECT_TRUE(modelFile.ReadModel(str)); EXPECT_EQ(modelFile.GetTriangleCount(), 2); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[0], TRIANGLE_1)); EXPECT_TRUE(CompareTriangles(modelFile.GetTriangles()[1], TRIANGLE_2)); }