#include "app/app.h" #include "graphics/opengl/gldevice.h" template<> CApplication* CSingleton::m_instance = nullptr; namespace Gfx { GLDeviceConfig::GLDeviceConfig() { } } /* Gfx */ CApplication::CApplication() { } CApplication::~CApplication() { } CSoundInterface* CApplication::GetSound() { return nullptr; } CEventQueue* CApplication::GetEventQueue() { return nullptr; } Event CApplication::CreateUpdateEvent() { return Event(EVENT_NULL); } char CApplication::GetLanguageChar() const { return 'E'; }