#include "app/app.h" #include "graphics/opengl/gldevice.h" template<> CApplication* CSingleton::m_instance = nullptr; namespace Gfx { GLDeviceConfig::GLDeviceConfig() { } } /* Gfx */ CApplication::CApplication() { } CApplication::~CApplication() { } std::string CApplication::GetDataFilePath(DataDir /* dataDir */, const std::string& subpath) { return subpath; } CSoundInterface* CApplication::GetSound() { return nullptr; } CEventQueue* CApplication::GetEventQueue() { return nullptr; } std::string CApplication::GetDataDirPath() { return ""; }