#include "graphics/engine/particle.h" #include "common/logger.h" // Graphics module namespace namespace Gfx { CParticle::CParticle(CInstanceManager* /*iMan*/, CEngine* /*engine*/) { } CParticle::~CParticle() { } void CParticle::SetDevice(CDevice* /*device*/) { } void CParticle::FlushParticle() { } void CParticle::FlushParticle(int /*sheet*/) { } int CParticle::CreateParticle(Math::Vector /*pos*/, Math::Vector /*speed*/, Math::Point /*dim*/, ParticleType /*type*/, float /*duration*/, float /*mass*/, float /*windSensitivity*/, int /*sheet*/) { return 0; } int CParticle::CreateFrag(Math::Vector /*pos*/, Math::Vector /*speed*/, EngineTriangle */*triangle*/, ParticleType /*type*/, float /*duration*/, float /*mass*/, float /*windSensitivity*/, int /*sheet*/) { return 0; } int CParticle::CreatePart(Math::Vector /*pos*/, Math::Vector /*speed*/, ParticleType /*type*/, float /*duration*/, float /*mass*/, float /*weight*/, float /*windSensitivity*/, int /*sheet*/) { return 0; } int CParticle::CreateRay(Math::Vector /*pos*/, Math::Vector /*goal*/, ParticleType /*type*/, Math::Point /*dim*/, float /*duration*/, int /*sheet*/) { return 0; } int CParticle::CreateTrack(Math::Vector /*pos*/, Math::Vector /*speed*/, Math::Point /*dim*/, ParticleType /*type*/, float /*duration*/, float /*mass*/, float /*length*/, float /*width*/) { return 0; } void CParticle::CreateWheelTrace(const Math::Vector &/*p1*/, const Math::Vector &/*p2*/, const Math::Vector &/*p3*/, const Math::Vector &/*p4*/, ParticleType /*type*/) { } void CParticle::DeleteParticle(ParticleType /*type*/) { } void CParticle::DeleteParticle(int /*channel*/) { } void CParticle::SetObjectLink(int /*channel*/, CObject */*object*/) { } void CParticle::SetObjectFather(int /*channel*/, CObject */*object*/) { } void CParticle::SetPosition(int /*channel*/, Math::Vector /*pos*/) { } void CParticle::SetDimension(int /*channel*/, Math::Point /*dim*/) { } void CParticle::SetZoom(int /*channel*/, float /*zoom*/) { } void CParticle::SetAngle(int /*channel*/, float /*angle*/) { } void CParticle::SetIntensity(int /*channel*/, float /*intensity*/) { } void CParticle::SetParam(int /*channel*/, Math::Vector /*pos*/, Math::Point /*dim*/, float /*zoom*/, float /*angle*/, float /*intensity*/) { } void CParticle::SetPhase(int /*channel*/, ParticlePhase /*phase*/, float /*duration*/) { } bool CParticle::GetPosition(int /*channel*/, Math::Vector &/*pos*/) { return true; } Color CParticle::GetFogColor(Math::Vector /*pos*/) { return Color(); } void CParticle::SetFrameUpdate(int /*sheet*/, bool /*update*/) { } void CParticle::FrameParticle(float /*rTime*/) { } void CParticle::DrawParticle(int /*sheet*/) { } bool CParticle::WriteWheelTrace(const char */*filename*/, int /*width*/, int /*height*/, Math::Vector /*dl*/, Math::Vector /*ur*/) { return true; } void CParticle::DeleteRank(int /*rank*/) { } bool CParticle::CheckChannel(int &/*channel*/) { return true; } void CParticle::DrawParticleTriangle(int /*i*/) { } void CParticle::DrawParticleNorm(int /*i*/) { } void CParticle::DrawParticleFlat(int /*i*/) { } void CParticle::DrawParticleFog(int /*i*/) { } void CParticle::DrawParticleRay(int /*i*/) { } void CParticle::DrawParticleSphere(int /*i*/) { } void CParticle::DrawParticleCylinder(int /*i*/) { } void CParticle::DrawParticleWheel(int /*i*/) { } CObject* CParticle::SearchObjectGun(Math::Vector /*old*/, Math::Vector /*pos*/, ParticleType /*type*/, CObject */*father*/) { return nullptr; } CObject* CParticle::SearchObjectRay(Math::Vector /*pos*/, Math::Vector /*goal*/, ParticleType /*type*/, CObject */*father*/) { return nullptr; } void CParticle::Play(Sound /*sound*/, Math::Vector /*pos*/, float /*amplitude*/) { } bool CParticle::TrackMove(int /*i*/, Math::Vector /*pos*/, float /*progress*/) { return true; } void CParticle::TrackDraw(int /*i*/, ParticleType /*type*/) { } } // namespace Gfx