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class t {
point p;
}
void object :: toto()
{
show ( Position ) ;
}
extern public void object :: XX()
{
int test [];
test [ 9999 ] = 3;
toto () ;
/*
Radar();
object test ;
test = this. Radar();
do {
test = this.Radar();
} while ( test == null );
/*
t test [ 4 ];
for ( int i = 0 ; i < 4 ; i++ ) test [ i ] = new t();
test [ 3 ] .p.x = 2;
show ( test );
/*
int a = nan;
show ( a ) ;
a = TypeMarkPath;
show ( a, a++, --a ) ;
if ( a != nan ) a += 1 ;
a = TypeMarkPath;
float q = a ;
show ( a, q ) ;
return;
a += ++a;
show ( a ) ;
boolean i = false;
if ( i == true ) {}
object p;
if ( p == null) { p = p ; }
*/
}
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