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// autonest.h
#ifndef _AUTONEST_H_
#define _AUTONEST_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum ObjectType;
enum AutoNestPhase
{
ANP_WAIT = 1,
ANP_BIRTH = 2, // apparition d'un boulet
};
class CAutoNest : public CAuto
{
public:
CAutoNest(CInstanceManager* iMan, CObject* object);
~CAutoNest();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
BOOL Write(char *line);
BOOL Read(char *line);
protected:
BOOL SearchFree(D3DVECTOR pos);
void CreateFret(D3DVECTOR pos, float angle, ObjectType type);
CObject* SearchFret();
protected:
AutoNestPhase m_phase;
float m_progress;
float m_speed;
float m_lastParticule;
D3DVECTOR m_fretPos;
};
#endif //_AUTONEST_H_
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