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// autonuclear.h
#ifndef _AUTONUCLEAR_H_
#define _AUTONUCLEAR_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoNuclearPhase
{
ANUP_STOP = 1,
ANUP_WAIT = 2,
ANUP_CLOSE = 3,
ANUP_GENERATE = 4,
ANUP_OPEN = 5,
};
class CAutoNuclear : public CAuto
{
public:
CAutoNuclear(CInstanceManager* iMan, CObject* object);
~CAutoNuclear();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
BOOL CreateInterface(BOOL bSelect);
BOOL Write(char *line);
BOOL Read(char *line);
protected:
CObject* SearchUranium();
BOOL SearchVehicle();
void CreatePower();
protected:
AutoNuclearPhase m_phase;
float m_progress;
float m_speed;
float m_timeVirus;
float m_lastParticule;
D3DVECTOR m_pos;
int m_channelSound;
};
#endif //_AUTONUCLEAR_H_
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