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// autoroot.cpp
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "auto.h"
#include "autoroot.h"
// Constructeur de l'objet.
CAutoRoot::CAutoRoot(CInstanceManager* iMan, CObject* object)
: CAuto(iMan, object)
{
CAuto::CAuto(iMan, object);
Init();
}
// Destructeur de l'objet.
CAutoRoot::~CAutoRoot()
{
CAuto::~CAuto();
}
// D�truit l'objet.
void CAutoRoot::DeleteObject(BOOL bAll)
{
CAuto::DeleteObject(bAll);
}
// Initialise l'objet.
void CAutoRoot::Init()
{
D3DMATRIX* mat;
D3DVECTOR pos, speed;
FPOINT dim;
m_time = 0.0f;
m_lastParticule = 0.0f;
mat = m_object->RetWorldMatrix(0);
pos = D3DVECTOR(-5.0f, 28.0f, -4.0f); // position pointe
pos = Transform(*mat, pos);
m_center = pos;
speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
dim.x = 100.0f;
dim.y = dim.x;
m_particule->CreateParticule(m_center, speed, dim, PARTISPHERE5, 0.5f, 0.0f, 0.0f);
m_terrain->AddFlyingLimit(pos, 100.0f, 80.0f, pos.y-60.0f);
}
// Gestion d'un �v�nement.
BOOL CAutoRoot::EventProcess(const Event &event)
{
D3DVECTOR pos, speed;
FPOINT dim;
CAuto::EventProcess(event);
if ( m_engine->RetPause() ) return TRUE;
if ( event.event != EVENT_FRAME ) return TRUE;
m_object->SetZoomX(1, 1.0f+sinf(m_time*2.0f)*0.2f);
m_object->SetZoomY(1, 1.0f+sinf(m_time*2.3f)*0.2f);
m_object->SetZoomZ(1, 1.0f+sinf(m_time*2.7f)*0.2f);
if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
{
m_lastParticule = m_time;
pos = m_center;
pos.x += (Rand()-0.5f)*8.0f;
pos.z += (Rand()-0.5f)*8.0f;
pos.y += 0.0f;
speed.x = (Rand()-0.5f)*12.0f;
speed.z = (Rand()-0.5f)*12.0f;
speed.y = Rand()*12.0f;
dim.x = Rand()*6.0f+4.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIROOT, 1.0f, 0.0f, 0.0f);
}
return TRUE;
}
// Retourne une erreur li�e � l'�tat de l'automate.
Error CAutoRoot::RetError()
{
return ERR_OK;
}
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