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// autotower.h
#ifndef _AUTOTOWER_H_
#define _AUTOTOWER_H_
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum ObjectType;
enum AutoTowerPhase
{
ATP_WAIT = 1,
ATP_ZERO = 2, // plus d'�nergie
ATP_SEARCH = 3, // cherche une cible
ATP_TURN = 4, // tourne vers la cible
ATP_FIRE = 5, // tire sur la cible
};
class CAutoTower : public CAuto
{
public:
CAutoTower(CInstanceManager* iMan, CObject* object);
~CAutoTower();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
BOOL CreateInterface(BOOL bSelect);
BOOL Write(char *line);
BOOL Read(char *line);
protected:
void UpdateInterface(float rTime);
CObject* SearchTarget(D3DVECTOR &impact);
void FireStopUpdate(float progress, BOOL bLightOn);
protected:
AutoTowerPhase m_phase;
float m_progress;
float m_speed;
float m_timeVirus;
float m_lastUpdateTime;
float m_lastParticule;
D3DVECTOR m_targetPos;
float m_angleYactual;
float m_angleZactual;
float m_angleYfinal;
float m_angleZfinal;
int m_partiStop[4];
};
#endif //_AUTOTOWER_H_
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