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// editvalue.h
#ifndef _EDITVALUE_H_
#define _EDITVALUE_H_
#include "control.h"
enum EditValueType
{
EVT_INT = 1, // valeur enti�re
EVT_FLOAT = 2, // valeur r�elle
EVT_100 = 3, // pour-cent (0..1)
};
class CD3DEngine;
class CEdit;
class CButton;
class CEditValue : public CControl
{
public:
CEditValue(CInstanceManager* iMan);
~CEditValue();
BOOL Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);
void SetPos(FPOINT pos);
void SetDim(FPOINT dim);
BOOL EventProcess(const Event &event);
void Draw();
void SetType(EditValueType type);
EditValueType RetType();
void SetValue(float value, BOOL bSendMessage=FALSE);
float RetValue();
void SetStepValue(float value);
float RetStepValue();
void SetMinValue(float value);
float RetMinValue();
void SetMaxValue(float value);
float RetMaxValue();
protected:
void MoveAdjust();
void HiliteValue(const Event &event);
protected:
CEdit* m_edit;
CButton* m_buttonUp;
CButton* m_buttonDown;
EditValueType m_type;
float m_stepValue;
float m_minValue;
float m_maxValue;
};
#endif //_EDITVALUE_H_
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