summaryrefslogtreecommitdiffstats
path: root/src/graphics/opengl/gldevice.h
blob: b59af1ce9f96aeb5bbfd9578f059bd54d75e4f4d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
// * This file is part of the COLOBOT source code
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

/**
 * \file graphics/opengl/gldevice.h
 * \brief OpenGL implementation - Gfx::CGLDevice class
 */

#pragma once


#include "graphics/core/device.h"

#include <string>
#include <vector>
#include <set>


namespace Gfx {

/**
 \struct GLDeviceConfig
 \brief Additional config with OpenGL-specific settings */
struct GLDeviceConfig : public DeviceConfig
{
    //! Size of red channel in bits
    int redSize;
    //! Size of green channel in bits
    int greenSize;
    //! Size of blue channel in bits
    int blueSize;
    //! Size of alpha channel in bits
    int alphaSize;
    //! Color depth in bits
    int depthSize;

    //! Force hardware acceleration (video mode set will fail on lack of hw accel)
    bool hardwareAccel;

    //! Constructor calls LoadDefaults()
    GLDeviceConfig() { LoadDefault(); }

    //! Loads the default values
    void LoadDefault();
};

struct GLDevicePrivate;

/**
  \class CGLDevice
  \brief Implementation of CDevice interface in OpenGL

  Provides the concrete implementation of 3D device in OpenGL.

  This class should be initialized (by calling Initialize() ) only after
  setting the video mode by CApplication, once the OpenGL context is defined.
  Because of that, CGLDeviceConfig is outside the CDevice class and must be set
  in CApplication.
*/
class CGLDevice : public Gfx::CDevice
{
public:
    CGLDevice(const Gfx::GLDeviceConfig &config);
    virtual ~CGLDevice();

    virtual void DebugHook();

    virtual bool Create();
    virtual void Destroy();

    void ConfigChanged(const Gfx::GLDeviceConfig &newConfig);

    virtual void BeginScene();
    virtual void EndScene();

    virtual void Clear();

    virtual void SetTransform(Gfx::TransformType type, const Math::Matrix &matrix);
    virtual const Math::Matrix& GetTransform(Gfx::TransformType type);
    virtual void MultiplyTransform(Gfx::TransformType type, const Math::Matrix &matrix);

    virtual void SetMaterial(const Gfx::Material &material);
    virtual const Gfx::Material& GetMaterial();

    virtual int GetMaxLightCount();
    virtual void SetLight(int index, const Gfx::Light &light);
    virtual const Gfx::Light& GetLight(int index);
    virtual void SetLightEnabled(int index, bool enabled);
    virtual bool GetLightEnabled(int index);

    virtual Gfx::Texture CreateTexture(CImage *image, const Gfx::TextureCreateParams &params);
    virtual Gfx::Texture CreateTexture(ImageData *data, const Gfx::TextureCreateParams &params);
    virtual void DestroyTexture(const Gfx::Texture &texture);
    virtual void DestroyAllTextures();

    virtual int GetMaxTextureCount();
    virtual void SetTexture(int index, const Gfx::Texture &texture);
    virtual void SetTexture(int index, unsigned int textureId);
    virtual Gfx::Texture GetTexture(int index);
    virtual void SetTextureEnabled(int index, bool enabled);
    virtual bool GetTextureEnabled(int index);

    virtual void SetTextureStageParams(int index, const Gfx::TextureStageParams &params);
    virtual Gfx::TextureStageParams GetTextureStageParams(int index);

    virtual void SetTextureFactor(const Gfx::Color &color);
    virtual Gfx::Color GetTextureFactor();

    virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::Vertex     *vertices, int vertexCount);
    virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexCol  *vertices, int vertexCount);
    virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexTex2 *vertices, int vertexCount);

    virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);

    virtual void SetRenderState(Gfx::RenderState state, bool enabled);
    virtual bool GetRenderState(Gfx::RenderState state);

    virtual void SetDepthTestFunc(Gfx::CompFunc func);
    virtual Gfx::CompFunc GetDepthTestFunc();

    virtual void SetDepthBias(float factor);
    virtual float GetDepthBias();

    virtual void SetAlphaTestFunc(Gfx::CompFunc func, float refValue);
    virtual void GetAlphaTestFunc(Gfx::CompFunc &func, float &refValue);

    virtual void SetBlendFunc(Gfx::BlendFunc srcBlend, Gfx::BlendFunc dstBlend);
    virtual void GetBlendFunc(Gfx::BlendFunc &srcBlend, Gfx::BlendFunc &dstBlend);

    virtual void SetClearColor(const Gfx::Color &color);
    virtual Gfx::Color GetClearColor();

    virtual void SetGlobalAmbient(const Gfx::Color &color);
    virtual Gfx::Color GetGlobalAmbient();

    virtual void SetFogParams(Gfx::FogMode mode, const Gfx::Color &color, float start, float end, float density);
    virtual void GetFogParams(Gfx::FogMode &mode, Gfx::Color &color, float &start, float &end, float &density);

    virtual void SetCullMode(Gfx::CullMode mode);
    virtual Gfx::CullMode GetCullMode();

    virtual void SetShadeModel(Gfx::ShadeModel model);
    virtual Gfx::ShadeModel GetShadeModel();

    virtual void SetFillMode(Gfx::FillMode mode) ;
    virtual Gfx::FillMode GetFillMode();

private:
    //! Updates internal modelview matrix
    void UpdateModelviewMatrix();
    //! Updates position for given light based on transformation matrices
    void UpdateLightPosition(int index);

private:
    //! Current config
    Gfx::GLDeviceConfig m_config;

    //! Current world matrix
    Math::Matrix m_worldMat;
    //! Current view matrix
    Math::Matrix m_viewMat;
    //! OpenGL modelview matrix = world matrix * view matrix
    Math::Matrix m_modelviewMat;
    //! Current projection matrix
    Math::Matrix m_projectionMat;

    //! The current material
    Gfx::Material m_material;

    //! Whether lighting is enabled
    bool m_lighting;
    //! Current lights
    std::vector<Gfx::Light> m_lights;
    //! Current lights enable status
    std::vector<bool> m_lightsEnabled;

    //! Whether texturing is enabled in general
    bool m_texturing;
    //! Current textures; \c NULL value means unassigned
    std::vector<Gfx::Texture> m_currentTextures;
    //! Current texture stages enable status
    std::vector<bool> m_texturesEnabled;
    //! Current texture params
    std::vector<Gfx::TextureStageParams> m_textureStageParams;

    //! Set of all created textures
    std::set<Gfx::Texture> m_allTextures;
};

}; // namespace Gfx