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// image.cpp
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "restext.h"
#include "image.h"
// Constructeur de l'objet.
CImage::CImage(CInstanceManager* iMan) : CControl(iMan)
{
CControl::CControl(iMan);
m_filename[0] = 0;
}
// Destructeur de l'objet.
CImage::~CImage()
{
if ( m_filename[0] != 0 )
{
m_engine->FreeTexture(m_filename);
}
CControl::~CControl();
}
// Cr�e un nouveau bouton.
BOOL CImage::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{
if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
CControl::Create(pos, dim, icon, eventMsg);
if ( icon == -1 )
{
char name[100];
char* p;
GetResource(RES_EVENT, eventMsg, name);
p = strchr(name, '\\');
if ( p != 0 ) *p = 0;
SetName(name);
}
return TRUE;
}
// Sp�cifie le nom de l'image � afficher.
void CImage::SetFilenameImage(char *name)
{
if ( m_filename[0] != 0 )
{
m_engine->FreeTexture(m_filename);
}
strcpy(m_filename, name);
}
char* CImage::RetFilenameImage()
{
return m_filename;
}
// Gestion d'un �v�nement.
BOOL CImage::EventProcess(const Event &event)
{
return TRUE;
}
// Dessine le bouton.
void CImage::Draw()
{
FPOINT uv1,uv2, corner, pos, dim;
float dp;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
if ( m_state & STATE_SHADOW )
{
DrawShadow(m_pos, m_dim);
}
dp = 0.5f/256.0f;
if ( m_icon == 0 ) // cadre en creux ?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 160.0f/256.0f;
uv1.y = 192.0f/256.0f; // u-v texture
uv2.x = 192.0f/256.0f;
uv2.y = 224.0f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 10.0f/640.0f;
corner.y = 10.0f/480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
}
if ( m_filename[0] != 0 ) // affiche une image ?
{
m_engine->LoadTexture(m_filename);
m_engine->SetTexture(m_filename);
m_engine->SetState(D3DSTATENORMAL);
pos = m_pos;
dim = m_dim;
pos.x += 5.0f/640.0f;
pos.y += 5.0f/480.0f;
dim.x -= 10.0f/640.0f;
dim.y -= 10.0f/480.0f;
uv1.x = 0.0f;
uv1.y = 0.0f;
uv2.x = 1.0f;
uv2.y = 1.0f;
DrawIcon(pos, dim, uv1, uv2);
}
}
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