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// motionvehicle.h
#ifndef _MOTIONVEHICLE_H_
#define _MOTIONVEHICLE_H_
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
class CMotionVehicle : public CMotion
{
public:
CMotionVehicle(CInstanceManager* iMan, CObject* object);
~CMotionVehicle();
void DeleteObject(BOOL bAll=FALSE);
BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
BOOL EventProcess(const Event &event);
BOOL RetTraceDown();
void SetTraceDown(BOOL bDown);
int RetTraceColor();
void SetTraceColor(int color);
float RetTraceWidth();
void SetTraceWidth(float width);
protected:
void CreatePhysics(ObjectType type);
BOOL EventFrame(const Event &event);
BOOL EventFrameFly(const Event &event);
BOOL EventFrameInsect(const Event &event);
BOOL EventFrameCanoni(const Event &event);
void UpdateTrackMapping(float left, float right, ObjectType type);
protected:
float m_wheelTurn[4];
float m_flyPaw[3];
float m_posTrackLeft;
float m_posTrackRight;
int m_partiReactor;
float m_armTimeAbs;
float m_armMember;
float m_canonTime;
float m_lastTimeCanon;
D3DVECTOR m_wheelLastPos;
D3DVECTOR m_wheelLastAngle;
D3DVECTOR m_posKey;
BOOL m_bFlyFix;
BOOL m_bTraceDown;
int m_traceColor;
float m_traceWidth;
};
#endif //_MOTIONVEHICLE_H_
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