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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// autobase.h

#pragma once


#include "object/auto/auto.h"
#include "common/misc.h"


class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;



#define PARAM_STOP			0		// run=0 -> stops and open
#define PARAM_LANDING			1		// run=1 -> landing
#define PARAM_PORTICO			2		// run=2 -> gate on the ground
#define PARAM_FIXSCENE			3		// run=3 -> open and stops to win / lost
#define PARAM_TRANSIT1			11		// run=11 -> transit in space
#define PARAM_TRANSIT2			12		// run=12 -> transit in space
#define PARAM_TRANSIT3			13		// run=13 -> transit in space


enum AutoBasePhase
{
	ABP_WAIT		= 1,	// expected
	ABP_START		= 2,	// start-up

	ABP_LAND		= 3,	// landing
	ABP_OPENWAIT		= 4,	// wait before opening
	ABP_OPEN		= 5,	// opens the gate
	ABP_OPEN2		= 6,	// opens supplements
	ABP_LDWAIT		= 7,	// expected

	ABP_CLOSE2		= 8,	// closes supplements
	ABP_CLOSE		= 9,	// closes gate
	ABP_TOWAIT		= 10,	// wait before takeoff
	ABP_TAKEOFF		= 11,	// take-off

	ABP_PORTICO_MOVE = 12,	// gate advance
	ABP_PORTICO_WAIT1= 13,	// gate expected
	ABP_PORTICO_DOWN = 14,	// gate down
	ABP_PORTICO_WAIT2= 15,	// gate expected
	ABP_PORTICO_OPEN = 16,	// gate opens

	ABP_TRANSIT_MOVE = 17,	// transit - moving
};



class CAutoBase : public CAuto
{
public:
	CAutoBase(CInstanceManager* iMan, CObject* object);
	~CAutoBase();

	void		DeleteObject(bool bAll=false);

	void		Init();
	void		Start(int param);
	bool		EventProcess(const Event &event);
	bool		Abort();
	Error		RetError();

	bool		CreateInterface(bool bSelect);

protected:
	void		UpdateInterface();
	void		FreezeCargo(bool bFreeze);
	void		MoveCargo();
	Error		CheckCloseDoor();
	void		BeginTransit();
	void		EndTransit();

protected:
	AutoBasePhase	m_phase;
	bool			m_bOpen;
	float			m_progress;
	float			m_speed;
	float			m_lastParticule;
	float			m_lastMotorParticule;
	float			m_fogStart;
	float			m_deepView;
	D3DVECTOR		m_pos;
	D3DVECTOR		m_posSound;
	D3DVECTOR		m_finalPos;
	D3DVECTOR		m_lastPos;
	int				m_param;
	int				m_soundChannel;
	int				m_partiChannel[8];

	char			m_bgBack[100];
	char			m_bgName[100];
	D3DCOLOR		m_bgUp;
	D3DCOLOR		m_bgDown;
	D3DCOLOR		m_bgCloudUp;
	D3DCOLOR		m_bgCloudDown;
};