summaryrefslogtreecommitdiffstats
path: root/src/object/auto/autodestroyer.h
blob: 14949e26d9567cd20d5564ca669db93c26bae81e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/*
 * This file is part of the Colobot: Gold Edition source code
 * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
 * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */

// autodestroyer.h

#pragma once


#include "object/auto/auto.h"



enum AutoDestroyerPhase
{
    ADEP_WAIT       = 1,    // expected metal
    ADEP_DOWN       = 2,    // down the cover
    ADEP_REPAIR     = 3,    // built the vehicle
    ADEP_UP         = 4,    // up the cover
};



class CAutoDestroyer : public CAuto
{
public:
    CAutoDestroyer(CObject* object);
    ~CAutoDestroyer();

    void        DeleteObject(bool bAll=false);

    void        Init();
    bool        EventProcess(const Event &event);
    Error       GetError();

    Error       StartAction(int param);

    bool        CreateInterface(bool bSelect);

    bool        Write(char *line);
    bool        Read(char *line);

protected:
    CObject*    SearchPlastic();
    void        EnableInterface(Ui::CWindow *pw, EventType event, bool bState);

protected:
    AutoDestroyerPhase  m_phase;
    float           m_progress;
    float           m_speed;
    float           m_timeVirus;
    float           m_lastParticle;
    bool            m_bExplo;
};