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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// autohuston.h

#pragma once


#include "object/auto/auto.h"
#include "common/misc.h"
#include "graphics/common/particule.h"


class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;



struct HustonLens
{
	int				parti;
	ParticuleType	type;
	D3DVECTOR		pos;
	float			dim;
	float			total;
	float			off;
};


const int HUSTONMAXLENS = 20;


class CAutoHuston : public CAuto
{
public:
	CAutoHuston(CInstanceManager* iMan, CObject* object);
	~CAutoHuston();

	void		DeleteObject(bool bAll=false);

	void		Init();
	void		Start(int param);
	bool		EventProcess(const Event &event);
	bool		Abort();
	Error		RetError();

	bool		CreateInterface(bool bSelect);

protected:

protected:
	float		m_progress;
	float		m_speed;
	HustonLens	m_lens[HUSTONMAXLENS];
	int			m_lensTotal;
};