summaryrefslogtreecommitdiffstats
path: root/src/object/auto/autoroot.cpp
blob: f502e545cc2b74d77f9743b3033e26449a45ad29 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

#define STRICT
#define D3D_OVERLOADS

#include <windows.h>
#include <stdio.h>
#include <d3d.h>

#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "object/auto/auto.h"
#include "object/auto/autoroot.h"




// Object's constructor.

CAutoRoot::CAutoRoot(CInstanceManager* iMan, CObject* object)
					 : CAuto(iMan, object)
{
	Init();
}

// Object's destructor.

CAutoRoot::~CAutoRoot()
{
	this->CAuto::~CAuto();
}


// Destroys the object.

void CAutoRoot::DeleteObject(BOOL bAll)
{
	CAuto::DeleteObject(bAll);
}


// Initialize the object.

void CAutoRoot::Init()
{
	D3DMATRIX*	mat;
	D3DVECTOR	pos, speed;
	FPOINT		dim;

	m_time = 0.0f;
	m_lastParticule = 0.0f;

	mat = m_object->RetWorldMatrix(0);
	pos = D3DVECTOR(-5.0f, 28.0f, -4.0f);  // peak position
	pos = Transform(*mat, pos);
	m_center = pos;

	speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
	dim.x = 100.0f;
	dim.y = dim.x;
	m_particule->CreateParticule(m_center, speed, dim, PARTISPHERE5, 0.5f, 0.0f, 0.0f);

	m_terrain->AddFlyingLimit(pos, 100.0f, 80.0f, pos.y-60.0f);
}


// Management of an event.

BOOL CAutoRoot::EventProcess(const Event &event)
{
	D3DVECTOR	pos, speed;
	FPOINT		dim;

	CAuto::EventProcess(event);

	if ( m_engine->RetPause() )  return TRUE;
	if ( event.event != EVENT_FRAME )  return TRUE;

	m_object->SetZoomX(1, 1.0f+sinf(m_time*2.0f)*0.2f);
	m_object->SetZoomY(1, 1.0f+sinf(m_time*2.3f)*0.2f);
	m_object->SetZoomZ(1, 1.0f+sinf(m_time*2.7f)*0.2f);

	if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
	{
		m_lastParticule = m_time;

		pos = m_center;
		pos.x += (Rand()-0.5f)*8.0f;
		pos.z += (Rand()-0.5f)*8.0f;
		pos.y += 0.0f;
		speed.x = (Rand()-0.5f)*12.0f;
		speed.z = (Rand()-0.5f)*12.0f;
		speed.y = Rand()*12.0f;
		dim.x = Rand()*6.0f+4.0f;
		dim.y = dim.x;
		m_particule->CreateParticule(pos, speed, dim, PARTIROOT, 1.0f, 0.0f, 0.0f);
	}

	return TRUE;
}


// Returns an error due the state of the automation.

Error CAutoRoot::RetError()
{
	return ERR_OK;
}