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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// motion.h

#ifndef _MOTION_H_
#define	_MOTION_H_


#include "d3dengine.h"


class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CWater;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
class CRobotMain;
class CSound;


class CMotion
{
public:
	CMotion(CInstanceManager* iMan, CObject* object);
	virtual ~CMotion();

	void	SetPhysics(CPhysics* physics);
	void	SetBrain(CBrain* brain);

	virtual void	DeleteObject(BOOL bAll=FALSE);
	virtual BOOL	Create(D3DVECTOR pos, float angle, ObjectType type, float power);
	virtual BOOL	EventProcess(const Event &event);
	virtual	Error	SetAction(int action, float time=0.2f);
	virtual int		RetAction();

	virtual BOOL	SetParam(int rank, float value);
	virtual float	RetParam(int rank);

	virtual BOOL	Write(char *line);
	virtual BOOL	Read(char *line);

	virtual void		SetLinVibration(D3DVECTOR dir);
	virtual D3DVECTOR	RetLinVibration();
	virtual void		SetCirVibration(D3DVECTOR dir);
	virtual D3DVECTOR	RetCirVibration();
	virtual void		SetInclinaison(D3DVECTOR dir);
	virtual D3DVECTOR	RetInclinaison();

protected:

protected:
	CInstanceManager* m_iMan;
	CD3DEngine*		m_engine;
	CLight*			m_light;
	CParticule*		m_particule;
	CTerrain*		m_terrain;
	CWater*			m_water;
	CCamera*		m_camera;
	CObject*		m_object;
	CBrain*			m_brain;
	CPhysics*		m_physics;
	CRobotMain*		m_main;
	CSound*			m_sound;

	int				m_actionType;
	float			m_actionTime;
	float			m_progress;

	D3DVECTOR		m_linVibration;		// linear vibration
	D3DVECTOR		m_cirVibration;		// circular vibration
	D3DVECTOR		m_inclinaison;		// tilt
};


#endif //_MOTION_H_