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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// task.h
#pragma once
#include "common/event.h"
#include "common/global.h"
#include "math/const.h"
class CBrain;
class CPhysics;
class CMotion;
class CObject;
class CRobotMain;
class CSoundInterface;
namespace Gfx {
class CEngine;
class CLightManager;
class CParticle;
class CTerrain;
class CWater;
class CCamera;
} /* Gfx */
const float TAKE_DIST = 6.0f; // distance to an object to pick it
const float TAKE_DIST_OTHER = 1.5f; // additional distance if on friend
//?const float ARM_NEUTRAL_ANGLE1 = 155.0f*Math::PI/180.0f;
//?const float ARM_NEUTRAL_ANGLE2 = -125.0f*Math::PI/180.0f;
//?const float ARM_NEUTRAL_ANGLE3 = -45.0f*Math::PI/180.0f;
const float ARM_NEUTRAL_ANGLE1 = 110.0f*Math::PI/180.0f;
const float ARM_NEUTRAL_ANGLE2 = -130.0f*Math::PI/180.0f;
const float ARM_NEUTRAL_ANGLE3 = -50.0f*Math::PI/180.0f;
const float ARM_STOCK_ANGLE1 = 110.0f*Math::PI/180.0f;
const float ARM_STOCK_ANGLE2 = -100.0f*Math::PI/180.0f;
const float ARM_STOCK_ANGLE3 = -70.0f*Math::PI/180.0f;
class CTask
{
public:
CTask(CObject* object);
virtual ~CTask();
virtual bool EventProcess(const Event &event);
virtual Error IsEnded();
virtual bool IsBusy();
virtual bool Abort();
protected:
Gfx::CEngine* m_engine;
Gfx::CLightManager* m_lightMan;
Gfx::CParticle* m_particle;
Gfx::CTerrain* m_terrain;
Gfx::CWater* m_water;
Gfx::CCamera* m_camera;
CMotion* m_motion;
CBrain* m_brain;
CPhysics* m_physics;
CObject* m_object;
CRobotMain* m_main;
CSoundInterface* m_sound;
};
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