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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// taskrecover.h

#pragma once


#include "graphics/d3d/d3dengine.h"


class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;



enum TaskRecoverPhase
{
	TRP_TURN	= 1,	// turns
	TRP_MOVE	= 2,	// advance
	TRP_DOWN	= 3,	// descends
	TRP_OPER	= 4,	// operates
	TRP_UP		= 5,	// back
};



class CTaskRecover : public CTask
{
public:
	CTaskRecover(CInstanceManager* iMan, CObject* object);
	~CTaskRecover();

	BOOL		EventProcess(const Event &event);

	Error		Start();
	Error		IsEnded();
	BOOL		Abort();

protected:
	CObject*	SearchRuin();

protected:
	TaskRecoverPhase m_phase;
	float			m_progress;
	float			m_speed;
	float			m_time;
	float			m_angle;
	float			m_lastParticule;
	BOOL			m_bError;
	CObject*		m_ruin;
	CObject*		m_metal;
	D3DVECTOR		m_recoverPos;
	int				m_soundChannel;
};