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/*
 * This file is part of the Colobot: Gold Edition source code
 * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
 * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */

// tasktake.h

#pragma once


#include "object/task/task.h"
#include "object/object.h"



enum TaskTakeOrder
{
    TTO_TAKE    = 1,    // takes an object
    TTO_DEPOSE  = 2,    // deposes the object
};

enum TaskTakeArm
{
    TTA_NEUTRAL = 1,    // empty arm at rest
    TTA_FFRONT  = 2,    // arm on the ground
    TTA_FRIEND  = 3,    // arm behind a friend robot
};



class CTaskTake : public CTask
{
public:
    CTaskTake(CObject* object);
    ~CTaskTake();

    bool        EventProcess(const Event &event);

    Error       Start();
    Error       IsEnded();
    bool        Abort();

protected:
    CObject*    SearchTakeObject(float &angle, float dLimit, float aLimit);
    CObject*    SearchFriendObject(float &angle, float dLimit, float aLimit);
    bool        TruckTakeObject();
    bool        TruckDeposeObject();
    bool        IsFreeDeposeObject(Math::Vector pos);

protected:
    //TODO this is same member as in base class, probable should be deleted
    Gfx::CTerrain*  m_terrain;

    TaskTakeOrder   m_order;
    TaskTakeArm     m_arm;
    int             m_step;
    float           m_speed;
    float           m_progress;
    float           m_height;
    bool            m_bError;
    bool            m_bTurn;
    float           m_angle;
    ObjectType      m_fretType;
};