summaryrefslogtreecommitdiffstats
path: root/src/old/light.h
blob: 49e4e7ddc93323e6f7a1aedf65f61b551db164eb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// light.h

#pragma once


#include "old/d3dengine.h"
#include "graphics/common/color.h"


class CInstanceManager;
class CD3DEngine;


const int D3DMAXLIGHT = 100;


struct LightProg
{
    float   starting;
    float   ending;
    float   current;
    float   progress;
    float   speed;
};


struct Light
{
    char            bUsed;          // true -> light exists
    char            bEnable;        // true -> light turned on

    D3DTypeObj      incluType;      // type of all objects included
    D3DTypeObj      excluType;      // type of all objects excluded

    D3DLIGHT7       light;          // configuration of the light

    LightProg       intensity;      // intensity (0 .. 1)
    LightProg       colorRed;
    LightProg       colorGreen;
    LightProg       colorBlue;
};



class CLight
{
public:
    CLight(CInstanceManager *iMan, CD3DEngine* engine);
    virtual ~CLight();

    void            SetD3DDevice(LPDIRECT3DDEVICE7 device);

    void            FlushLight();
    int             CreateLight();
    bool            DeleteLight(int lightRank);
    bool            SetLight(int lightRank, const D3DLIGHT7 &light);
    bool            GetLight(int lightRank, D3DLIGHT7 &light);
    bool            LightEnable(int lightRank, bool bEnable);

    bool            SetLightIncluType(int lightRank, D3DTypeObj type);
    bool            SetLightExcluType(int lightRank, D3DTypeObj type);

    bool            SetLightPos(int lightRank, Math::Vector pos);
    Math::Vector        RetLightPos(int lightRank);

    bool            SetLightDir(int lightRank, Math::Vector dir);
    Math::Vector        RetLightDir(int lightRank);

    bool            SetLightIntensitySpeed(int lightRank, float speed);
    bool            SetLightIntensity(int lightRank, float value);
    float           RetLightIntensity(int lightRank);
    void            AdaptLightColor(D3DCOLORVALUE color, float factor);

    bool            SetLightColorSpeed(int lightRank, float speed);
    bool            SetLightColor(int lightRank, D3DCOLORVALUE color);
    D3DCOLORVALUE   RetLightColor(int lightRank);

    void            FrameLight(float rTime);
    void            LightUpdate();
    void            LightUpdate(D3DTypeObj type);

protected:

protected:
    CInstanceManager* m_iMan;
    CD3DEngine*       m_engine;
    LPDIRECT3DDEVICE7 m_pD3DDevice;

    float           m_time;
    int             m_lightUsed;
    Light*          m_lightTable;
};