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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// math3d.h

#pragma once


#include <math.h>

#include "common/struct.h"


// TODO
void			MappingObject( D3DVERTEX2* pVertices, int nb, float scale );

// TODO
void			SmoothObject( D3DVERTEX2* pVertices, int nb );

// TODO
D3DCOLOR		RetColor(float intensity);

// TODO
D3DCOLOR		RetColor(D3DCOLORVALUE intensity);

// TODO
D3DCOLORVALUE RetColor(D3DCOLOR intensity);

// TODO
void			RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);

// TODO
void			HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);