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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// cmdtoken.h

#pragma once


#include "old/d3denum.h"
#include "old/d3dengine.h"
#include "object/object.h"
#include "old/water.h"
#include "old/pyro.h"
#include "old/camera.h"



// Procedures.

extern bool Cmd(char *line, char *token);
extern char* SearchOp(char *line, char *op);

extern int GetInt(char *line, int rank, int def);
extern float GetFloat(char *line, int rank, float def);
extern void GetString(char *line, int rank, char *buffer);
extern ObjectType GetTypeObject(char *line, int rank, ObjectType def);
extern char* GetTypeObject(ObjectType type);
extern WaterType GetTypeWater(char *line, int rank, WaterType def);
extern D3DTypeObj GetTypeTerrain(char *line, int rank, D3DTypeObj def);
extern int GetBuild(char *line, int rank);
extern int GetResearch(char *line, int rank);
extern PyroType GetPyro(char *line, int rank);
extern CameraType GetCamera(char *line, int rank);
extern char* GetCamera(CameraType type);

extern int OpInt(char *line, char *op, int def);
extern float OpFloat(char *line, char *op, float def);
extern void OpString(char *line, char *op, char *buffer);
extern ObjectType OpTypeObject(char *line, char *op, ObjectType def);
extern WaterType OpTypeWater(char *line, char *op, WaterType def);
extern D3DTypeObj OpTypeTerrain(char *line, char *op, D3DTypeObj def);
extern int OpResearch(char *line, char *op);
extern PyroType OpPyro(char *line, char *op);
extern CameraType OpCamera(char *line, char *op);
extern int OpBuild(char *line, char *op);
extern Math::Vector OpPos(char *line, char *op);
extern Math::Vector OpDir(char *line, char *op);
extern D3DCOLOR OpColor(char *line, char *op, D3DCOLOR def);
extern D3DCOLORVALUE OpColorValue(char *line, char *op, D3DCOLORVALUE def);