blob: 4e0b52cd99d2eacce40c8099cae13e2584c640c4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file channel.h
* \brief OpenAL channel
*/
#pragma once
#include "sound/sound.h"
#include "sound/oalsound/buffer.h"
#include "sound/oalsound/check.h"
#include <string>
#include <deque>
#include <cassert>
#include <al.h>
#include <alc.h>
struct SoundOper
{
float finalAmplitude;
float finalFrequency;
float totalTime;
float currentTime;
SoundNext nextOper;
};
class Channel
{
public:
Channel();
~Channel();
bool Play();
bool Pause();
bool Stop();
bool SetPosition(const Math::Vector &);
bool SetFrequency(float);
float GetFrequency();
float GetCurrentTime();
void SetCurrentTime(float);
float GetDuration();
bool SetVolume(float);
float GetVolume();
void SetVolumeAtrib(float);
float GetVolumeAtrib();
bool IsPlaying();
bool IsReady();
bool IsLoaded();
bool SetBuffer(Buffer *);
bool FreeBuffer();
bool HasEnvelope();
SoundOper& GetEnvelope();
void PopEnvelope();
int GetPriority();
void SetPriority(int);
void SetStartAmplitude(float);
void SetStartFrequency(float);
void SetChangeFrequency(float);
float GetStartAmplitude();
float GetStartFrequency();
float GetChangeFrequency();
float GetInitFrequency();
void AddOper(SoundOper);
void ResetOper();
Sound GetSoundType();
void SetLoop(bool);
void Mute(bool);
bool IsMuted();
void Reset();
int GetId();
private:
Buffer *m_buffer;
ALuint m_source;
int m_priority;
int m_id;
float m_startAmplitude;
float m_startFrequency;
float m_changeFrequency;
float m_initFrequency;
float m_volume;
std::deque<SoundOper> m_oper;
bool m_ready;
bool m_loop;
bool m_mute;
Math::Vector m_position;
};
|