summaryrefslogtreecommitdiffstats
path: root/src/taskmanip.h
blob: 90672358dd0cee73ce05bcce96605573b17d4387 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
// taskmanip.h

#ifndef _TASKMANIP_H_
#define	_TASKMANIP_H_


class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;



enum TaskManipOrder
{
	TMO_AUTO	= 0,	// prend ou d�pose automatique
	TMO_GRAB	= 1,	// prend un objet
	TMO_DROP	= 2,	// d�pose l'objet
};

enum TaskManipArm
{
	TMA_NEUTRAL	= 1,	// bras vide au repos
	TMA_STOCK	= 2,	// bras plein au repos
	TMA_FFRONT	= 3,	// bras au sol
	TMA_FBACK	= 4,	// bras derri�re le robot
	TMA_POWER	= 5,	// bras derri�re le robot
	TMA_OTHER	= 6,	// bras derri�re un robot amis
	TMA_GRAB	= 7,	// prend imm�diatement
};

enum TaskManipHand
{
	TMH_OPEN	= 1,	// pince ouverte
	TMH_CLOSE	= 2,	// pince ferm�e
};



class CTaskManip : public CTask
{
public:
	CTaskManip(CInstanceManager* iMan, CObject* object);
	~CTaskManip();

	BOOL		EventProcess(const Event &event);

	Error		Start(TaskManipOrder order, TaskManipArm arm);
	Error		IsEnded();
	BOOL		Abort();

protected:
	void		InitAngle();
	CObject*	SearchTakeUnderObject(D3DVECTOR &pos, float dLimit);
	CObject*	SearchTakeFrontObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle);
	CObject*	SearchTakeBackObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle);
	CObject*	SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle, float &height);
	BOOL		TruckTakeObject();
	BOOL		TruckDeposeObject();
	BOOL		IsFreeDeposeObject(D3DVECTOR pos);
	void		SoundManip(float time, float amplitude=1.0f, float frequency=1.0f);

protected:
	TaskManipOrder	m_order;
	TaskManipArm	m_arm;
	TaskManipHand	m_hand;
	int				m_step;
	float			m_speed;
	float			m_progress;
	float			m_initialAngle[5];
	float			m_finalAngle[5];
	float			m_height;
	float			m_advanceLength;
	float			m_energy;
	BOOL			m_bError;
	BOOL			m_bTurn;
	BOOL			m_bSubm;
	BOOL			m_bBee;
	float			m_angle;
	float			m_move;
	D3DVECTOR		m_targetPos;
	float			m_timeLimit;
	ObjectType		m_fretType;
};


#endif //_TASKMANIP_H_