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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

#define STRICT
#define D3D_OVERLOADS

#include <windows.h>
#include <stdio.h>
#include <d3d.h>

#include "struct.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "particule.h"
#include "terrain.h"
#include "object.h"
#include "physics.h"
#include "brain.h"
#include "camera.h"
#include "sound.h"
#include "motion.h"
#include "motionant.h"
#include "motionspider.h"
#include "task.h"
#include "taskpen.h"



// Constructeur de l'objet.

CTaskPen::CTaskPen(CInstanceManager* iMan, CObject* object)
							   : CTask(iMan, object)
{
	CTask::CTask(iMan, object);
}

// Destructeur de l'objet.

CTaskPen::~CTaskPen()
{
}


// Gestion d'un �v�nement.

BOOL CTaskPen::EventProcess(const Event &event)
{
	D3DVECTOR	pos, speed;
	FPOINT		dim;
	int			i;

	if ( m_engine->RetPause() )  return TRUE;
	if ( event.event != EVENT_FRAME )  return TRUE;
	if ( m_bError )  return FALSE;

	if ( m_delay == 0.0f )
	{
		m_progress = 1.0f;
	}
	else
	{
		m_progress += event.rTime*(1.0f/m_delay);  // �a avance
		if ( m_progress > 1.0f )  m_progress = 1.0f;
	}

	m_time += event.rTime;

	if ( m_phase == TPP_UP )  // remonte le crayon ?
	{
		i = AngleToRank(m_object->RetAngleY(1));
		pos = m_object->RetPosition(10+i);
		pos.y = -3.2f*(1.0f-m_progress);
		m_object->SetPosition(10+i, pos);
	}

	if ( m_phase == TPP_TURN )  // tourne le carrousel ?
	{
		if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
		{
			m_lastParticule = m_time;

			pos = m_supportPos;
			pos.x += (Rand()-0.5f)*5.0f;
			pos.z += (Rand()-0.5f)*5.0f;
			speed.x = (Rand()-0.5f)*3.0f;
			speed.z = (Rand()-0.5f)*3.0f;
			speed.y = Rand()*2.0f;
			dim.x = Rand()*1.5f+2.0f;
			dim.y = dim.x;
			m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
		}

		m_object->SetAngleY(1, m_oldAngle+(m_newAngle-m_oldAngle)*m_progress);
	}

	if ( m_phase == TPP_DOWN )  // descend le crayon ?
	{
		if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
		{
			m_lastParticule = m_time;

			pos = m_supportPos;
			pos.x += (Rand()-0.5f)*5.0f;
			pos.z += (Rand()-0.5f)*5.0f;
			speed.x = (Rand()-0.5f)*3.0f;
			speed.z = (Rand()-0.5f)*3.0f;
			speed.y = Rand()*5.0f;
			dim.x = Rand()*1.0f+1.0f;
			dim.y = dim.x;
			m_particule->CreateParticule(pos, speed, dim, PARTIVAPOR, 4.0f);
		}

		i = AngleToRank(m_object->RetAngleY(1));
		pos = m_object->RetPosition(10+i);
		if ( m_timeDown == 0.0f )
		{
			pos.y = 0.0f;
		}
		else
		{
			pos.y = -3.2f*Bounce(Min(m_progress*1.8f, 1.0f));
		}
		m_object->SetPosition(10+i, pos);
	}

	return TRUE;
}


// Assigne le but � atteindre.

Error CTaskPen::Start(BOOL bDown, int color)
{
	D3DVECTOR	pos;
	D3DMATRIX*	mat;
	ObjectType	type;
	int			i;

	m_bError = TRUE;  // op�ration impossible

	type = m_object->RetType();
	if ( type != OBJECT_MOBILEdr )  return ERR_FIRE_VEH;

	m_bError = FALSE;  // ok

	m_oldAngle = m_object->RetAngleY(1);
	m_newAngle = ColorToAngle(color);

	i = AngleToRank(m_oldAngle);
	pos = m_object->RetPosition(10+i);

	if ( pos.y == 0.0f )  // crayon en haut ?
	{
		m_timeUp = 0.0f;
	}
	else	// crayon en bas ?
	{
		m_timeUp = 1.0f;  // faut le remonter
	}

	if ( bDown )  // faudra-t-il le descendre en dernier ?
	{
		m_timeDown = 0.7f;
	}
	else
	{
		m_timeDown = 0.0f;
	}

	mat = m_object->RetWorldMatrix(0);
	pos = D3DVECTOR(-3.0f, 7.0f, 0.0f);
	pos = Transform(*mat, pos);  // position carrousel
	m_supportPos = pos;

	m_phase    = TPP_UP;
	m_progress = 0.0f;
	m_delay    = m_timeUp;
	m_time     = 0.0f;

	if ( m_timeUp > 0.0f )
	{
		SoundManip(m_timeUp, 1.0f, 0.5f);
	}

	m_lastParticule = 0.0f;

//?	m_camera->StartCentering(m_object, PI*0.60f, 99.9f, 5.0f, 0.5f);

	return ERR_OK;
}

// Indique si l'action est termin�e.

Error CTaskPen::IsEnded()
{
	if ( m_engine->RetPause() )  return ERR_CONTINUE;
	if ( m_bError )  return ERR_STOP;

	if ( m_progress < 1.0f )  return ERR_CONTINUE;
	m_progress = 0.0f;

	if ( m_phase == TPP_UP )
	{
		m_phase    = TPP_TURN;
		m_progress = 0.0f;
		m_delay    = Abs(m_oldAngle-m_newAngle)/PI;
		m_time     = 0.0f;
		m_lastParticule = 0.0f;
		if ( m_delay > 0.0f )
		{
			SoundManip(m_delay, 1.0f, 1.0f);
		}
		return ERR_CONTINUE;
	}

	if ( m_phase == TPP_TURN )
	{
		m_sound->Play(SOUND_PSHHH2, m_supportPos, 1.0f, 1.4f);
		m_phase    = TPP_DOWN;
		m_progress = 0.0f;
		m_delay    = m_timeDown;
		m_time     = 0.0f;
		m_lastParticule = 0.0f;
		return ERR_CONTINUE;
	}

	Abort();
	return ERR_STOP;
}

// Termine brutalement l'action en cours.

BOOL CTaskPen::Abort()
{
//?	m_camera->StopCentering(m_object, 0.5f);
	return TRUE;
}


// Fait entendre le son du bras manipulateur.

void CTaskPen::SoundManip(float time, float amplitude, float frequency)
{
	int		i;

	i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, TRUE);
	m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE);
	m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE);
	m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP);
}


// Conversion d'un angle en num�ro de crayon.

int CTaskPen::AngleToRank(float angle)
{
//?	return (int)(angle/(-45.0f*PI/180.0f));
	angle = -angle;
	angle += (45.0f*PI/180.0f)/2.0f;
	return (int)(angle/(45.0f*PI/180.0f));
}

// Conversion d'une couleur en angle pour le carrousel de crayons.

float CTaskPen::ColorToAngle(int color)
{
	return -45.0f*PI/180.0f*ColorToRank(color);
}

// Conversion d'une couleur en num�ro de crayon (0..7).

int CTaskPen::ColorToRank(int color)
{
	if ( color ==  8 )  return 1;  // yellow
	if ( color ==  7 )  return 2;  // orange
	if ( color ==  5 )  return 2;  // pink
	if ( color ==  4 )  return 3;  // red
	if ( color ==  6 )  return 4;  // purple
	if ( color == 14 )  return 5;  // blue
	if ( color == 15 )  return 5;  // light blue
	if ( color == 12 )  return 6;  // green
	if ( color == 13 )  return 6;  // light green
	if ( color == 10 )  return 7;  // brown
	if ( color ==  9 )  return 7;  // beige
	return 0;  // black
}