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// taskshield.h
#ifndef _TASKSHIELD_H_
#define _TASKSHIELD_H_
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
#define RADIUS_SHIELD_MIN 40.0f // rayon min de la zone prot�g�e
#define RADIUS_SHIELD_MAX 100.0f // rayon max de la zone prot�g�e
enum TaskShieldPhase
{
TS_UP1 = 1, // monte
TS_UP2 = 2, // monte
TS_SHIELD = 3, // bouclier d�ploy�
TS_SMOKE = 4, // fume
TS_DOWN1 = 5, // descend
TS_DOWN2 = 6, // descend
};
enum TaskShieldMode
{
TSM_UP = 1, // d�ploie le bouclier
TSM_DOWN = 2, // rentre le bouclier
TSM_UPDATE = 3, // changement de rayon
};
class CTaskShield : public CTask
{
public:
CTaskShield(CInstanceManager* iMan, CObject* object);
~CTaskShield();
BOOL EventProcess(const Event &event);
Error Start(TaskShieldMode mode, float delay);
Error IsEnded();
BOOL IsBusy();
BOOL Abort();
protected:
Error Stop();
BOOL CreateLight(D3DVECTOR pos);
void IncreaseShield();
float RetRadius();
protected:
TaskShieldPhase m_phase;
float m_progress;
float m_speed;
float m_time;
float m_delay;
float m_lastParticule;
float m_lastRay;
float m_lastIncrease;
float m_energyUsed;
BOOL m_bError;
D3DVECTOR m_shieldPos;
int m_rankSphere;
int m_soundChannel;
int m_effectLight;
};
#endif //_TASKSHIELD_H_
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