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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// control.h

#pragma once


#include "old/text.h"
#include "common/struct.h"
#include "common/event.h"


class CInstanceManager;
class CEvent;
class CD3DEngine;
class CRobotMain;
class CParticule;
class CSound;


enum ControlState
{
	STATE_ENABLE	= (1<<0),	// active
	STATE_CHECK		= (1<<1),	// pressed
	STATE_HILIGHT	= (1<<2),	// overflown by mouse
	STATE_PRESS		= (1<<3),	// pressed by mouse
	STATE_VISIBLE	= (1<<4),	// visible
	STATE_DEAD		= (1<<5),	// inaccessible (x)
	STATE_DEFAULT	= (1<<6),	// actuated by RETURN
	STATE_OKAY		= (1<<7),	// green point at the bottom right
	STATE_SHADOW	= (1<<8),	// shadow
	STATE_GLINT		= (1<<9),	// dynamic reflection
	STATE_CARD		= (1<<10),	// tab
	STATE_EXTEND	= (1<<11),	// extended mode
	STATE_SIMPLY	= (1<<12),	// undecorated
	STATE_FRAME		= (1<<13),	// framework highlighting
	STATE_WARNING	= (1<<14),	// framework hatched yellow / black
	STATE_VALUE		= (1<<15),	// displays the value
	STATE_RUN		= (1<<16)	// running program
};



class CControl
{
public:
	CControl(CInstanceManager* iMan);
	virtual ~CControl();

	virtual bool	Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);

	virtual bool	EventProcess(const Event &event);

	virtual void	SetPos(Math::Point pos);
	virtual Math::Point	RetPos();
	virtual void	SetDim(Math::Point dim);
	virtual Math::Point	RetDim();
	virtual bool	SetState(int state, bool bState);
	virtual bool	SetState(int state);
	virtual bool	ClearState(int state);
	virtual bool	TestState(int state);
	virtual	int		RetState();
	virtual void	SetIcon(int icon);
	virtual int		RetIcon();
	virtual void	SetName(char* name, bool bTooltip=true);
	virtual char*	RetName();
	virtual void	SetJustif(int mode);
	virtual int		RetJustif();
	virtual	void	SetFontSize(float size);
	virtual	float	RetFontSize();
	virtual	void	SetFontStretch(float stretch);
	virtual	float	RetFontStretch();
	virtual void	SetFontType(FontType font);
	virtual FontType RetFontType();
	virtual bool	SetTooltip(char* name);
	virtual bool	GetTooltip(Math::Point pos, char* name);
	virtual void	SetFocus(bool bFocus);
	virtual bool	RetFocus();

	virtual EventMsg RetEventMsg();

	virtual void	Draw();

protected:
			void	GlintDelete();
			void	GlintCreate(Math::Point ref, bool bLeft=true, bool bUp=true);
			void	GlintFrame(const Event &event);
			void	DrawPart(int icon, float zoom, float ex);
			void	DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, float ex=0.0f);
			void	DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, Math::Point corner, float ex);
			void	DrawWarning(Math::Point pos, Math::Point dim);
			void	DrawShadow(Math::Point pos, Math::Point dim, float deep=1.0f);
	virtual	bool	Detect(Math::Point pos);

protected:
	CInstanceManager* m_iMan;
	CD3DEngine*	m_engine;
	CEvent*		m_event;
	CRobotMain*	m_main;
	CParticule*	m_particule;
	CSound*		m_sound;

	Math::Point		m_pos;			// corner upper / left
	Math::Point		m_dim;			// dimensions
	int		m_icon;
	EventMsg	m_eventMsg;		// message to send when clicking
	int		m_state;		// states (STATE_ *)
	float		m_fontSize;		// size of the button name
	float		m_fontStretch;		// stretch of the font
	FontType	m_fontType;		// type of font
	int		m_justif;		// type of justification (-1,0,1)
	char		m_name[100];		// name of the button
	char		m_tooltip[100];		// name of tooltip
	bool		m_bFocus;
	bool		m_bCapture;

	bool		m_bGlint;
	Math::Point		m_glintCorner1;
	Math::Point		m_glintCorner2;
	float		m_glintProgress;
	Math::Point		m_glintMouse;
};