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/*
 * This file is part of the Colobot: Gold Edition source code
 * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
 * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */

// mainshort.h

#pragma once

#include "common/event.h"

#include "math/point.h"

#include "object/object.h"

#include "graphics/engine/engine.h"

#include "ui/interface.h"

namespace Ui {


class CMainShort
{
public:
    CMainShort();
    ~CMainShort();

    void        SetMode(bool bBuilding);
    void        FlushShortcuts();
    bool        CreateShortcuts();
    bool        UpdateShortcuts();
    void        SelectShortcut(EventType event);
    void        SelectNext();
    CObject*    DetectShort(Math::Point pos);
    void        SetHighlight(CObject* pObj);

protected:

protected:
    CEventQueue*      m_event;
    Gfx::CEngine*     m_engine;
    CInterface*     m_interface;
    CRobotMain*     m_main;

    CObject*        m_shortcuts[20];
    bool            m_bBuilding;
};

}